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'Soul of Azores' progress! — Devlog #6

'Soul of Azores' progress! — Devlog #6

Soul of Azores

'Soul of Azores' progress! — A new devlog showing you some progress we made!

A 7-year look at our game development journey

A 7-year look at our game development journey

Spookville: Cabin Escape

From an idle-clicker game released to mobile games to our newest game that is porting to PC & consoles, Spookville: Cabin Escape is nearing it's demo...

Dev Log #5 - UI and Character thumbnails

Dev Log #5 - UI and Character thumbnails

Lost Chambers of Giza

Taking a better look at our planned UI elements and their development in terms of programming. Having a first look at our character thumbnails

DevLog #9 - Continuous Art (UI) Development!

DevLog #9 - Continuous Art (UI) Development!

Plaguebound

In this week's DevLog we'll show the continuation of the art (on the UI aspect) of the game and even a little peak at the beggining of the creation of...

Dev Log 3 | Sketching Away

Dev Log 3 | Sketching Away

Flopsy Ana

Art can bring life to any idea and we're going to show you how the initial visual concepts for Flopsy Ana done by our artist have birthed the look of...

DeliSpace v.0.6.1 - Are we there yet?

DeliSpace v.0.6.1 - Are we there yet?

DeliSpace

A lot of QoL changes to GalaxyMap. Besides visual improvements there is now a clear indication of progress and radar has a new function: it now shows...

From Vampire Survivors RIP-OFF to a unique game | Devlog #2

From Vampire Survivors RIP-OFF to a unique game | Devlog #2

Be My Horde

What were the main inspirations behind Be My Horde? How did the project begin? In this second video devlog, we take you back to the beginning of our upcoming...

The Teeny Tiny Train's Demo is Live!

The Teeny Tiny Train's Demo is Live!

Teeny Tiny Trains

Choo-Choo! The Teeny Tiny Trains Demo is now Live!

Bucha 2022 #6 - Logo and UI

Bucha 2022 #6 - Logo and UI

Bucha 2022 1 comment

In this article, we are going to talk about the Logo and UI.

Demo v.0.1.1 released

Demo v.0.1.1 released

Alchemy Mastery

Demo version 0.1.1 of Alchemy Mastery for windows and linux released.

Devlog#5 - Logo & Icon

Devlog#5 - Logo & Icon

Boba Tea Time

In this article we will show you the studies for the logo and icon of the game.

Horizon's Mirage - New Ability Skill

Horizon's Mirage - New Ability Skill

Horizon's Mirage

Horizon's Mirage - Working on a new ability skill, the most powerful one in the game.

OMAPELI - Alpha Demo v0.3.1 - Log

OMAPELI - Alpha Demo v0.3.1 - Log

OMAPELI

After 7 days of procrastination and the IndieDB ban hammer, the *infamous* OMAPELI game returns - with a brand new Alpha: More basic RPG mechanics (and...

Omega Warp Release Date

Omega Warp Release Date

Omega Warp

We're proud to announce that after a long wait, Omega Warp will be launching on Steam on June 19, 2024, for PC and Linux.

Devlog 04 - Otto's Spec-Sheet

Devlog 04 - Otto's Spec-Sheet

Otto's Arv: The Apothecary

Short article about the announcement and development of the game Otto's Arv: The Apothecary, more specifically, about the Spec-sheet.

Making my next indie game: SNOWSQUALL GRIP

Making my next indie game: SNOWSQUALL GRIP

Snowsquall Grip

SNOWSQUALL GRIP: Escape the snowy nightmare or be trapped forever — your call.

Upcoming Update: VSync, FidelityFX FSR 3 and more!

Upcoming Update: VSync, FidelityFX FSR 3 and more!

Forgotten Skies

With the next Update, we will add some new features such as VSync, FidelityFX FSR 3 and the option to switch off Music.

From a rocket launch preparations to belt mergers and item teleporters

From a rocket launch preparations to belt mergers and item teleporters

Revive and Prosper

In this update, I'll show you the latest gameplay video from Revive & Prosper that was supposed to be about something else and summarize the Digital Dragons...

Devlog: Let’s get that hideout going!

Devlog: Let’s get that hideout going!

News 1 comment

If you played DDS1, you’ll be familiar with the base concept of the hideout and some of the mechanics. But if you haven’t played DDS1, no worries...

Crash Retrievals, Alien Tech, Bodies, And More Recovered at Cecil Hollow - Coming to Steam Next Fest

Crash Retrievals, Alien Tech, Bodies, And More Recovered at Cecil Hollow - Coming to Steam Next Fest

Cecil Hollow

"James" makes his second appearance and solidifies himself as an important voice within the UFO Disclosure movement. In this video he tells us about some...

Komires: Matali Physics 6.5 Released

Komires: Matali Physics 6.5 Released

Matali Physics

We are pleased to announce the release of Matali Physics 6.5, the next significant step on the way to the seventh major version of the environment. Matali...

Dev Blog 16

Dev Blog 16

Major Alvega: Times Of Trouble

Some more updates about our game Major Alvega and its art and programming.

Devlog No.6 - My Rosemary

Devlog No.6 - My Rosemary

My Rosemary

We're Back! Today is finally when we'll be talking about the mechanics behind my Rosemary!

Devblog 9 - Windmill Development Process

Devblog 9 - Windmill Development Process

Anvil Empires

This devblog takes a closer look at the development process for the new Windmill structure.

Witch's Forest DevLog#3 - The Forest

Witch's Forest DevLog#3 - The Forest

Witch's Forest

The Enigmatic Witch's Forest of Northern Portugal.

Forgotten Seas Release Date Announcement

Forgotten Seas Release Date Announcement

Forgotten Seas

Ahoy there! An exciting news awaits you. Forgotten Seas is launching into Early Access on June 7th, 2024!

Synthaar updated to version 0.0.4!

Synthaar updated to version 0.0.4!

Synthaar: A Space Opera Simulator

The newest patch for Synthaar, V0.0.4, features many bug fixes, quality of life additions, and more.

Kill The Climbers Steam Early Access Release

Kill The Climbers Steam Early Access Release

Kill The Climbers

Finally, Kill The Climbers is now available on Steam in Early Access!

Playtest keys and news

Playtest keys and news

News 1 comment

Playtest keys available. Also some update on the progress.

Sailing Further!

Sailing Further!

Tattered Sails

Big strides have been made for the game to which makes it closer to the main release in June.