Golel is a first person rogue-like dungeon crawler with turn based actions and tile-based movement.
Combat is focused on mobility and using the environment to your advantage.
Golel is a disturbing dark fantasy game with horrifying atmosphere.
As a fierce warrior disturbed by your own visions, you willingly chose to venture where no other mortals would dare.
You'll encounter many hostile monsters and environments, but also some non-hostile entities that may or may not help you in your quest.
Each play-through is unique and set different challenges, obstacles and rewards.
You will have to use different skills and rely on the environment to gain an advantage.
You might drop book shelves on a skeleton, kick a zombie into spikes, or flee through narrow passages in the hopes that the monster hunting you cannot follow.
Mobility is important, and you will have to rely on it and tactical use of the environment. Your base stats alone will not save you.
Character development consists of hundreds of different skills, stats and build paths.
Different skills and weapons, will unlock different play styles.
The world is non linear, and you have some freedom to choose where to travel to.
Progress is quite steady.
A lot of quality of life features added, bug fixes, and improvements.
New skills, new test campaigns.
There is a "quick item" above the skills bar right now.
There are tool tips, and there is a death screen.
I am still struggling a bit to define the campaign and level design of the game.
If you want to help me playtest and give feedback, please DM me for a playtest build key.
Here we demonstrate some of the new weapons based skills.
Here we demonstrate the tool tips and death animation.
And we also demonstrate the quick item and some decorations of a new campaign.
This is a bit long, but it shows the new cave style:
There was also some work on adding daylight maps:
In this dev blog I am showing some changes, updates, and gameplay video. New graphics improvement, a battle against multiple enemies and more.
Showing progress, advancing in playtest campaign. Neat new features added.
I am showing a few snippets of advancements. New weapons, new spell, new monster. A logger, and river audio.
I am showing the progress in decoration, animation equipment and features. For 2023/11/24.
Wow, this is amazing!