Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well known for picking up mods as retail games and welcoming budding game designers to there head office for tours.
Tutorial that shows how to create modular assets very quickly using a texture sheet.
Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.
Learn how to use smoothing groups to eliminate hard shading where you don't want it.
Learn how to export a texture to the Source engine, the basic way.
Learn almost all there is to learn about the scripted_sequence entity.
Learn how to make an NPC talk in the Source engine.
Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.
Learn how to make your map look better and/or compile faster by changing the lightmap scale.
Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.
Learn how to create an APC that drives along a path in the Source engine.
Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.
Learn how to create a monitor that can show what a camera sees.
Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down using func_detail to increase compilation speed.
Learn how to destroy a breakable wall with the help of a triggered explosion.
Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...
Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...
Learn how to alter the minds of those puny NPCs to change what they think about other people or things.
Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.
Learn how to use a scripted_sequence to make a combine kick in a door.
Learn how to create displacements and use the displacement editing tools in Hammer.
Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.
Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.
This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.
A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...
The purpose of this tutorial is to setup game rules to allow for last man standing gametype.
This tutorial will lay out how to force teamplay in a Deathmatch Source SDK. If you want to set up teams for a from-scratch SDK, refer to this tutorial...
This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...
This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...
A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...
This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...
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