You can make base ingame textures 256x256 and use black and white versions of 512x512 for detail textures
You can make base ingame textures 256x256 and use black and white versions of 512x512 for detail textures
This is nice to know )
No Underhell for HL2? Boooo!
How to open door with "Exit" button in Hangar level? It just not open for me. I can you noclip, yes, but this door is bugged for me for some reason.
Any chanses to port this mod on DhewM 3? I try it, and it works almost good, but I cant pick up any keycards (for example on mars city revisited).
UPD: "snd_mixahead 0.1" help with audio delay
Looks like all sounds are a bit delayed. Idk why. Just async.
P.S. After I kill first zombie houdeye spawn instead. Zobies with fireballs... Wtf?
Optional E3 Shotgun! Plaese!
It is alive! ALIVE!!!
Low? Why this game with this models and geometry needs textures over than 512x512? Ну серьёзно, куда там выше текстуры-то и для чего?
Hope one day final version see the light of day
Flaregun reloading still looks like Gordon broke his whirst.
Maybe. But try reload something like that. This is uncomfortable.
I think if I reload flage gun like this I will broke my left arm wrist...
Game just crashed then I try kick something after I take pistol first time. What I do wrong? I install mod to steam version of HL 1.
IT IS ALIVE!!!! ALIVEEEEEEEEEEEE!!!!!!!!!!!!!!!
I have an issue with installer version. All version of mod and Smod too have pink menus and some pink textures with transparency.
too much oil...
One vision - one reborn!
IT IS STILL ALIVE! ALIVE!!!
COOL!
Where we can see changelog for V5? Does it have any kind of bugtracker thread?
P.S. Is it possible to change M41a fire sound when you add higher rate of fire to original M41a sounds?
Hey-Pi-Ron
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