In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.
I finally got around to porting Anodyne to iOS. It will be released this thursday. Learn more inside the post!
You can get your Steam keys for Anodyne now through desura just click on this link inside of this post!
Anodyne just released on Steam and GOG - get it now, it's on sale! Steam/GOG keys to come.
Just some updates for Anodyne, and the release of Anodyne.
Piracy, The Pirate Bay, sales, reviews, news, oh my - see what's been happening in the post-release of Anodyne in the past two weeks.
We released Anodyne and now you can buy it for eight dollars! Anodyne's an adventure through a dream world!
A 2D, topdown adventure game where you use two items to explore a collection of Zelda-like dungeons.
Good news, we finished Anodyne and it will be available for purchase on our website, Desura, and Gamersgate on February 4th.
You can now pre-order Anodyne for $7, and the OST for $3! also some updates.
New sprites finished, pre-orders soon, and other info in an update for Anodyne, a 2D Link's Awakening-like adventure.
Learn about what's been happening in Anodyne! Quick, before the world ends!
More news in development of Zelda-like adventure Anodyne - finishing up areas, soundtracks, etc.!
As November ends, here's a status update on where we are with development of Anodyne (pretty close to finishing, I think!)
Sean got to exhibit Anodyne to kids at ChiTAGFair this past weekend, and will also be at MAGFest this January. And mobile gui update!
I added Android phone support for my Zelda-like Anodyne, and also did a bunch of other things recently in development.
Watch a quick teaser of Anodyne! We also submitted to the student IGF this week.
Just a few things so far this week... some areas implemented, songs finished, in preparation for the Student IGF on the 31st.
This week in development of the Zelda-like Anodyne: Entered the IGF, wrote more music, been working on an area...and more!
Some updates on the last week of development of Anodyne. Bugfixes from alpha testers, making songs, new tilesets, even giving a talk!
Updates!!!! of the Zelda-like game with dreamy aesthetics, Anodyne. Some new tile work to show, other things to discuss.
We're on Desura now! You can grab recent demos from here. Also, music, more areas, sound effects...be cool. Read up.
I talk a bit about the recent press push I made for the newly released Anodyne Demo, as well as issues that popped up while doing so, and some design...
The demo for Anodyne, a Zelda-like, has finally been released! Play it now! Also download the soundtrack for the demo.
In this week's updates of Anodyne, a 2D Zelda-like, in preparation for the near demo release, we implemented dialogue, added some new art/music/sfx, did...
Sound effects, music, getting ready for a demo release, and even some gameplay footage in this update of Anodyne, a 2D Zelda-style adventure.
In the past few days, we finished up boss animations, made infrastructure for the path forward in development of our 2D Zelda-like, Anodyne.
I just finished making a first trailer for my Zelda-like, Anodyne. It's a minute long. Give it a watch! We also have a Steam Greenlight page!
More updates in the development of Anodyne - more animations, rehauling menus, and more. Anodyne is a 2D, Topdown Adventure, influenced by GBC Zeldas...
So far this week, there's mostly been progress on tilesets, dungeons, and animations. We also made a FB page and an IndieDB forum. I give a little more...
In this short post I talk a bit about how my game, Anodyne, loads transforms representations of the levels in the map editor into the actual in-game maps...
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