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Explore the open world of Grenmark in Pale Coins, an old-school Fantasy Action-RPG with souls-like elements. Pale Coins features challenging gameplay and unique boss fights, tons of rare loot to find, dungeons to conquer, quests to complete, and stories to uncover.



Explore a gorgeous handcrafted fantasy world, starting with nothing but an old weapon. Journey across forests, ruins, mountains, and caverns as you encounter new characters on your search for the Champion’s Coin.


Prepare for battle as you encounter a variety of monsters while exploring beyond the safe borders of the capital and the villages. Amongst them are formidable boss fights that will require skilled gameplay to combat their unique movesets and abilities.


Unearth a broad arsenal of melee, ranged, and magic weapons with their own stats and skills, as well as a plethora of armor sets allowing you to transform your character.

Uncover powerful skills granted by rare pieces of equipment, and are found throughout the vibrant world of Grenmark. While worn, these rare pieces of equipment allow you to cast special magic spells, utilize new movement abilities, summon minions, and much more. It’s up to you to find, utilize, and master all the many skills available.


Key Features

  • Gorgeous handcrafted pixel-art
  • Expansive world to explore filled with NPCs and dungeons
  • Challenging combat and unique skills
  • A variety of unique and difficult bosses to defeat
  • Tons of equipment and items to discover
  • Many branching storylines and quests to complete
  • Old-school RPG with no handholding


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Pale Coins - May Update

News

Pale Coins - May Update

Improved Exploration

Exploration is key in Pale Coins, therefore you may want to search every corner of a map to find new gear, interesting stuff, and special enemies.
However, I had to realise that there was no reason to visit a map multiple times, which ended up making them boring.

Less map sizes

Most map sizes were reduced, to remove unnecessarily long paths to certain destinations. As a side effect, searching for stuff in maps is more efficient and makes it more fun.

Sprinting

May Update - Sprinting

Talking about more efficient and more fun: Sprinting is now a thing!
You are now able to move faster by sprinting around the map. It uses stamina, so be careful around enemies, as you may want to have some stamina left to dodge.

No Enemy RespawnEnemies stay dead per session. As you may visit maps more than once, it sometimes felt tedious to deal with the same enemies over and over again.
This is now changed, as you have to reload the game, to make enemies respawn.

Elite Enemies

May Update -  Elite Enemy

You will encounter new enemies which are way stronger than their common variation. These enemies will spawn after certain events in the main story, and will be placed randomly each session.
They also drop rare materials to use later in the game.

Random item pickups

May Update - Wasteland Corpses

To make exploration more fun, I added new stuff to inspect and loot in the wasteland.
Corpses will spawn randomly per session, which drop gold and sometimes recovery items.
I think they are a great addition and want to add them to other areas as well in the future.

Items

I've been thinking a lot about items and how to improve them.

May Update - Item Mods


Item Modifications and stats

I wanted to make items and their stats more meaningful. I felt like the items were boring, as there was almost no difference besides the damage or the defense.
A friend of mine suggested adding random modification to all items, based on their level. This has the side effect, that you may want to keep low level items with certain modifications, as they may give a buff to a build you are trying to make.
Also, I removed the resistances of common items, so you are more dependent on the item modifications.

Dodge / Block mechanics

The overall speed of the gameplay increased by adding sprinting and having smaller maps. I want to add more speed and variation to the combat as well, so I figured to add default dodge mechanics.
I started with a short backstep on greatswords. This one has few iframes, but is sufficient to gain distance and eventually dodge an attack.
Following this, I want to add a block mechanic and shields, so that one-handed weapons are no longer inferior to two-handed weapons.

Academy

Progress was made in the academy region as well. All buildings are placed and a few NPCs have been added already.
One of my new favourite NPCs is working hard in the academy. He is a winemaker and has a lot of wine to taste.

UI Overhaul

May Update - UI Overhaul

I had some spare time and decided to update most of the UI elements. A new font was introduced as well, as the previous font was hard to read at times.

That's all for now.

Make sure to wishlist Pale Coins and support the development.
Come visit the Discord server and let's talk about games: Discord

Thank you so much and have a great day,
Lukas

Pale Coins - Itemization basics and problems

Pale Coins - Itemization basics and problems

News

This article is about the itemization of Pale Coins and the future plans to improve the item variety.

Pale Coins - April Update

Pale Coins - April Update

News

The new demo version 1.3.0 was released, a discord server for Pale Coins is now available and several other things have been added.

Pale Coins - Demo 1.3.0 Release

Pale Coins - Demo 1.3.0 Release

News

Pale Coins has been polished and improved over the last few months by adding quality of life changes, better sound design and lots more. In this article...

The world of Pale Coins

The world of Pale Coins

News

In this article we will cover the world design of Pale Coins, the current state and future plans.

Post comment Comments
LunarShuriken
LunarShuriken - - 1,285 comments

looks great and interesting

Reply Good karma Bad karma+1 vote
lukasIrzl Creator
lukasIrzl - - 5 comments

thank you for the kind words!

Reply Good karma+1 vote
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