First-person action game, project codename is Citizen Pain.
The possession ability is also useful when there are too many enemies; one strategy is to possess an enemy and use it as bait. I will have to work in being able to cancel the possessed enemy’s attacks, at the moment the combos do not work as they should.
Citizen Pain | Possess an enemy and use it as bait | Devlog 15/05/2024 - IndieDB
I am starting the first (of probably many) art-pass, focusing on the level opening.
Some enemies drop rare items when they are killed.
I continued to iterate the blockout, the level design is at a good point.
If the Skeleton is some distance away it could perform a running attack.
This is looking really promising and I know it's a working title but I love the games name!
Thank you for your interest! A lot of people are telling me that they love the title, most likely it will remain this :)