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First-person action game, project codename is Citizen Pain.

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The possession ability is also useful when there are too many enemies; one strategy is to possess an enemy and use it as bait. I will have to work in being able to cancel the possessed enemy’s attacks, at the moment the combos do not work as they should.


Citizen Pain | Possess an enemy and use it as bait | Devlog 15/05/2024 - IndieDB

Citizen Pain | Starting first art-pass | Devlog 14/05/2024

Citizen Pain | Starting first art-pass | Devlog 14/05/2024

News

I am starting the first (of probably many) art-pass, focusing on the level opening.

Citizen Pain | Enemies drop rare items | Devlog 13/05/2024

Citizen Pain | Enemies drop rare items | Devlog 13/05/2024

News

Some enemies drop rare items when they are killed.

Citizen Pain | Blockout: corridor leading to the boss room | Devlog 10/05/2024

Citizen Pain | Blockout: corridor leading to the boss room | Devlog 10/05/2024

News

I continued to iterate the blockout, the level design is at a good point.

Citizen Pain | Skeleton performs a running attack | Devlog 09/05/2024

Citizen Pain | Skeleton performs a running attack | Devlog 09/05/2024

News

If the Skeleton is some distance away it could perform a running attack.

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stray-shadow
stray-shadow - - 43 comments

This is looking really promising and I know it's a working title but I love the games name!

Reply Good karma Bad karma+2 votes
ordnas006 Creator
ordnas006 - - 6 comments

Thank you for your interest! A lot of people are telling me that they love the title, most likely it will remain this :)

Reply Good karma+2 votes
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