Coming soon: Quad-Anti Air-Aicraft guns to WWII Online! Here's a first look at the Polsten's devastating power against a BF-109.
In this devblog we showcase the Color Studies done about our map concept art.
More updates regarding our game, Major Alvega´s art and programming!
After a long preparation and waiting period, Jumpy Jumptime is now officially available on Steam!
May's here, and yep, we're already halfway through, so it's about time to share our roadmap with you! The Well, our new desert oasis, is shaping up. Meet...
Bob a Thousand Lives Enhanced Edition – The Afterlife Awaits!
Summary of the 171st Week: 1, Added a new type of procedurally generated mission in the Samujier Post Office. 2, Added a new mission in the Samujier Post...
Today is the day, engines at the ready! The Nebraska DLC for American Truck Simulator releases.
6th article about our in-development game, Essence of the Past.
Improving pathing for Assembly RTS, a real-time strategy game with deep customization mechanics. Discover seemingly endless possibilities. Assemble your...
Read more about our creative process behind the making of the gangs, their members, and quests!
Ale Abbey's weekly development progress report, illustrated!
How did the idea for "Recycle Bin Battle" come about? who make the game ? why ?
A new campaign event begins in Verdun and Tannenberg, and Isonzo gets a small update.
In this Update, we added multiple language support to the game and also made it easy for new gamers to access these language options.
As a prologue to the main story, Firehunt serves as an important narrative component of the game. You will meet the main characters, experience all gameplay...
Points of interest, Seasons, Weather Events, and Workbench Design.
Randy & Manilla will appear for the Indie Revolution Expo 2024 since Saturday May 18 (2024).
This week we are going to show you Witch's Forest main mechanic and how it relates to the narrative!
With the story transcribed, we move on to minigames and finishing boss fights!
Mondrian is coming to the Indie Revolution Expo! Read up some details on this weekend's event, streaming live on Twitch.
We will be following step by step our new UI flowchart from game design as well as taking a look into new art game elements the game will receive.
To better understand the craft of glass art there's nothing better than some good old research... Get in the car and come with us!
What if Binding of Isaac and Vampire Survivors had a Zelda like love baby, with a kick-ass weapon system?
Today we begin our Let's Test, Developer's Edition, in which we will show off some of the gameplay footage, insights, and other details of our upcoming...
In the latest update, two new modes have been introduced Build mode and Play mode.
Short article about the announcement and development of the game Otto's Arv: The Apothecary, more specifically, about the Concept Art and Sketches from...
Build 4 of Era One is complete and has been released to Kickstarter backers. A detailed video is also available, where you can see all the features that...
I changed around the combat mechanics, as well as planned out how I'm going to create my game levels.