Outlawed Steel is a Beat ‘Em Up set in a post-apocalyptic industrial world, where the player is a bounty hunter making his way through hordes of punks. The game is heavily based on the player’s skills and reaction time as well as speed to give an input at the right timing. It will rely on parries and dodges to stay alive and attack in the windows of opportunity between the enemies attacks. The player needs to be focused most of if not all of the time.
This week we will be showing some mechanics regarding an updated build of our prototype as well as announce the release of said updated build for everyone to test and give feedback on.
To start this week's post, we will show you the "Health" and "Energy" bars.
The "Health" bar works as it does in every other game, you start at full and lose some when you get hit by the enemy moves. The "Energy" bar works as a reward system, where it rewards the player for hitting enemies and not being hit himself. When full, the player can press "E" on the keyboard to regain some HP back, which will result in the "Energy" bar going back to 0.
Next, we have the Boss's Health bar.
Again, the Boss's Health bar works as any other health bar, where it starts full and goes down every hit the player lands on him. As you can see above, the Boss is huge compared to the other enemies.
Still regarding the Boss's Health bar, once it reaches a certain point, the Boss will change phases and change his attack pattern. This will happen twice, as we first have the melee phase, then the ranged phase and finaly the mixed phase. This 3 phases will be explained in further detail in the future.
This is it for this week, we don't have a lot of art progress as yet again we have been working on another curricular units and projects. Very very soon we will be going full throttle on this project so expect some more full and exciting news in a very soon future.
Thank you for your attention.
Stay tuned for next week!
Toasty Toad Towers Studios
Short article about the development of Outlawed Steel, more specifically, the showcase of some more in depth 3D modeling we are curretnyl working on.
Short article about the development of Outlawed Steel, more specifically, the showcase of some 3D modeling we are curretnyl working on.
Short article about the development of Outlawed Steel, more specifically, the release of a prototype and a forms for the players to give us feedback.
Short article about the development of Outlawed Steel, more specifically, the showcase of some final concepts as well as the narrative and plot.
This is the second public prototype for Outlawed Steel, a simple build to showcase some of the game's mechanics and get some feedback from the players...
This is the first public prototype for Outlawed Steel, a simple build to showcase some of the game's mechanics and get some feedback from the players...