The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Unreal Blueprint.
Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.
If you wish to add mod support to your UE4 game, we recommend the use of the Unreal Engine 4 Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.
Tool highlights/features for developers include:
One Way Road: Firehunt is going to be released very soon. (Exact date will be announced later).
As a prologue to the main story, Firehunt serves as an important narrative component of the game. You will meet the main characters, experience all gameplay mechanics, and receive a small bonus upon completion!
However, before we get into the details, let's check out the prologue gameplay trailer.
Now, for more details:
- The prologue will consist of 5 levels. A total of 4 main levels are included, as well as 1 bonus level that is optional for completion. Completing bonus missions in the full version of the game, will affect the plot and ending.
- The prologue will include all gameplay mechanics, such as:
Scroll Shooter - one of the fundamental mechanics of the game. As a commander, you will be in charge of a space fleet heavy cruiser. Depending on the situation, you may have to fight numerous enemies, face up to a boss, or navigate through dangerous space sectors.
Top down Shooter - you'll take the wheel of a small and agile assault fighter instead of the cumbersome cruiser. Faster gameplay requires lightning-fast reactions.
Tube Shooter - Engage in third-person view pursuits that will see you shooting down both small ships and impressive cruisers, destroying their engines, weapons, and other main systems along the way.
- As you progress through the story, your goal will sometimes depend on which ship you choose to use, the cruiser or the fighter. Thus, you'll be able to switch between Scroll Shooter, Top Down Shooter, or Tube Shooter.
- Leveling system that is divided into three blocks:
Leveling is practically unlimited, but since each level can only be completed once, experience gained for leveling up can only be obtained once as well, it won't be possible to access all upgrades during the prologue. Moreover, new weapons and perks are unlocked later in the story, after the prologue is completed.
- The prologue's progress is carried over to the main game automatically.
- An added bonus!
As a reward for completing the prologue, you'll receive a unique weapon for your cruiser in the main game. Be sure to check what's inside this glowing box!
Good luck in space battles!
We'll announce the release date for the prologue soon.
Learn more about the concept of the Civil War in this devblog.
We're celebrating the 9th anniversary of Pokémon MMO 3D ! Join us during the Birthday Event and try to catch Lugia & Ho-Oh !
Server Browser and Room Settings Update is now live!
Details of the update for Playtest #31 which is live from May 3rd 12PM AET until May 10th 12PM AET!
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Greystone VS Sevarog knight | Made In Unreal Engine 5 Early Access
Made this demo using unreal engine 5, it showcases the new AI system I have implemented using Behavior Tree, Implemented God of War Leviathan Axe and destruction system using Chaos Destruction, Lighting In UE5 uses Lumen, I have adjusted some Post Processing to give the game more cinematic look, Takedown system is Implemented and work is still in progress with this. I am still learning so feel free to give suggestions.
One of the best engines ever!
playing gears 5 and really love it.but sad to see no unreal series anymore
Hi, people! I'm just leaving this here - Answers.unrealengine.com
It's a feature request for UE4 developers. If someone have similar problem, or just wanna help to add this feature to new version of engine - please vote.
Thanks.
P.S. IT'S NOT A SPAM, if you just don't care - never mind this link - it's only for developers.
Thanks kylo ren
Why not just use a component?
Objects are not Actors, it's just a generic classes, which don't have any components (if I correctly understand your question.)
Unreal Engine 4 is powerful, user-friendly, and doesn't require high programming skill. I create art and game design, nodes help me with programming, and all sound/music licences can be easily purchased. I can develop my game by myself :)
I completely agree.
UE4 - good dev software.
Hey, problem, is there any way to port maps from the Source Engine to Unreal Engine 4?
Can you port them to a 3D modeling program if you can just import it from there.