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Post tutorial Report RSS Making of complex environment for DARQ

Here's my workflow for upcoming horror video game DARQ. The game is set in a lucid dream and there are a lot of cool and sometimes abstract environments in it. It's modeled in blender.

Posted by on - Intermediate Props Modelling

Here's my workflow for upcoming horror video game DARQ. The game is set in a lucid dream and there are a lot of cool and sometimes abstract environments in it. It's modeled in blender.

This was supposed to be a creepy doctor's room. I wanted to go for fractured / destroyed kind of environment.


I made sure to remove all faces that are not visible from the camera's point of view.


Next, came the chair.


And a lamp. In the end, it ended up looking like this:


You can check out the trailer & wishlist DARQ on Steam - it's coming mid 2019.

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LithTechGuru
LithTechGuru - - 404 comments

Will there be an sdk?

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