• Register
Post tutorial RSS Animation Secound part

How to animate a character that is already ringed or with a bone structure.

Posted by on - Intermediate Animation

The video is a series is of 4 videos, posting the last part since this series that I'm posting is on how tweaking existing models and not doing them from scratch. Some 3D models already come with a bone structure which allow to do animations, found in previous tutorials. You can skip those first 3 steps if you are following this logic.

The Free 3D models most of the time are not animated, since the artist does not know what the 3D model is going use to. It can be a wizard and cast spells, which is 1 type of animation or a warrior and only attack with swords a different type of animation. Some of them come with simple animations : idle, walk, run, simple swing, etc...

If you need you can search for step one of the animation, which is the rigging part, but the models you download from free materials most of them, or some, come with a bone structure also called rigged. Since they come with that part done, this step is enough to follow on, how tweak free models.

The tutorial explain how to follow a animation plan, this make the animations more realistic, if you just doing it by your self with out a animation frame plan. Consumes less time since things are already set up to do the animation.


Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Tutorial
Related Games
Related Engines
Torque 3D
Torque 3D MIT
Related Groups
Saint Software
Saint Software Developer & Publisher