In this article, I will talk about the plot and location of the game
New small scale RCI variations, more control tweaks and optimizations.
Early Access on tuesday (!), first retro mode and minor fixes.
Campaign mode finished, land mode in the works and lots of other stuff.
The campaign mode, new message system and the remaining work.
Vactrains, smaller residential, commercial and industrial zones as well as atmoport redesign.
Hello everyone! The latest update for our adventure/puzzle/action game 'Crystals Of Theia' was too long ago, but we have not stopped working on it, so...
New smaller zones, additional props and ongoing train implementation.
We have made some great progress on our small game project COSMOSA, here are some work in progress impressions. We will also invite you to a small and...
We are working hard on making this happen, at the moment we can share first look of Lana's apartment. Lana is the main character (the player), and a young...
Policy updates, optimizations, localisations and new builds!
More vactrains, localisation and quality of life improvements.
Universities, Theatres and the complete set of production facilities.
New build up, cisterns and nuclear waste storage, and policy.
Trash, city stats, cars and plan for upcoming week.
Water production, processed food and large(r) scale performance testing.
Smaller roadtiles, funding options and budget panel.
Road system overhaul, connectivity system and high tech industry.
Commercial buildings, connectivity and budget data.
Bug fixes, upper class residences and localization.
Crime, correction centers, goods calculations and lots of fixes.
Early tests, bug fixes, tweaks and messages from conglomerates!
Expanded options, bond and trade system fully implemented and refactoring and optimization.
Optimizations, new skybox and a lot of systems work.
Dreamhack and post dreamhack fixes and additions, future plans and the leadup to beta.
Traffic system implemented, graphics optimizations and player hints.
Easier road and block placement, decorations and improved roads.
More on cars, taxes, changes to UI and upcoming showcase.
New Commercial Buildings, switching around building classes and traffic system woes.
Expanding resources, introducing high skilled labour and some general bling.
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