Universities, Theatres and the complete set of production facilities.
New build up, cisterns and nuclear waste storage, and policy.
Trash, city stats, cars and plan for upcoming week.
Water production, processed food and large(r) scale performance testing.
Smaller roadtiles, funding options and budget panel.
Road system overhaul, connectivity system and high tech industry.
Commercial buildings, connectivity and budget data.
Bug fixes, upper class residences and localization.
Crime, correction centers, goods calculations and lots of fixes.
Early tests, bug fixes, tweaks and messages from conglomerates!
Expanded options, bond and trade system fully implemented and refactoring and optimization.
Optimizations, new skybox and a lot of systems work.
Dreamhack and post dreamhack fixes and additions, future plans and the leadup to beta.
Traffic system implemented, graphics optimizations and player hints.
Easier road and block placement, decorations and improved roads.
More on cars, taxes, changes to UI and upcoming showcase.
New Commercial Buildings, switching around building classes and traffic system woes.
Expanding resources, introducing high skilled labour and some general bling.
Another entry in the dev diary for the game Atmocity. This week mostly on visual improvements, but also some optimization work I've been doing.
A quick look at the progress on the drop-ship vehicle.
Some news about Soulforge and what Damageline does
A quick update showing some damage prototyping in game.
We're starting a devblog so you can follow our steps until release and get a look 'behind the scenes'
A bunch of work in progress videos of various aspects of the game.
This game was created in Game Maker Studio 2 and is currently a work in progress.
Antivir is a very short 2D Action hack and slash Platformer game. Get to the end of the level by destroying those who stand in your path by cutting...
Wander in the dark avoiding spike traps and fighting enemies that fear the light. Use your trusty laser gun once you find it again.
You can now test the demo of "Snowball" (v.0.1 - WINDOWS). A version for mac and linux will be available
Wander in the dark avoiding spike traps. Enemies and combat coming soon.
An update showing jump jets in action and the latest POD facility environmental art in progress.
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