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Tag "water level"
Dynamic Psuedo Water Waves

Dynamic Psuedo Water Waves

News

This article details my journey in implementing dynamic water effects in Game Maker Studio 1.4. It covers setting up the water object, updating displacement...

Sink or Swim: 3 Design Lessons We Learned Making Our Underwater Metroidvania

Sink or Swim: 3 Design Lessons We Learned Making Our Underwater Metroidvania

Feature

What happens when you create a game in a genre known for platforming and precision…and set the whole thing underwater? You have to throw out a lot of...

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