<p>UI Designer</p> <p>Our titles have made it to Steam front page on multiple occasions and are now working with other startups and publicly traded companies...
In this week's devlog, we'll go through the UI for our game, with a link for a testing survey, and a small update on the programming!
We now have some sounds in out game, though most of these are placeholders, they help us see how they work!
We now have the initial cutscene for Mars Blitz, giving a little more context to the game!
This week we have some main character animations to show you!
This week we show you some early detailed versions of our menus, as well as a camera shake and the enemies health bar!
This week show you some studies for our logo, as well as some special effects!
This week we have our first playable build! We also have some more studies regarding the characters colors!
This week we show you the color studies we made for our levels, along with the first enemy behaviour!
This week we have a UX Prototype along with the final designs for the characters!
Public development RoadMap for SimPocalypse is OUT!Check out on what is coming to the game in next weeks/months!
We are currently at 123% of our funding goal and striving to unlock more stretch goals!
As we wind down to the final days of our Kickstarter we add new tiers and get a boost of visibility
Alright! We are 40% funded on Kickstarter and launched add-ons!
Updated the demo for the Kickstarter, lots of UX changes, polish and optimizations.
Going over Steam Summer Game Festival events and schedule. Don't miss out!
Hello everyone Obituary's Dev team here, time to put you up to date on the state of Obituary's Development. This week we bring you an update on one of...
<p>SensoriaVR is a social VR and Desktop game, where you and your friends can hang out, play games together and create and share experience.</p> <p>Because...
Hello everyone Obituary's Dev team here, time to put you up to date on the state of Obituary's Development. This week we bring you an update on our game's...
A brief summary of what's been going on since the new year.
Super early sneak peak at Hell Biome in celebration of getting #1 for the first time!
Here we go over our nomination into the Top 100 Indies and also the results from the Unreal Florida competition.
We take a journey from the gamejam version of the game until the present version of the game with a call to arms at the end!
We update the demo on IndieDB and have a quick recap of what's been going on over the past 6 months of development.
Updated version of the demo for Neko Ghost, Jump! with lots of improvements, especially the jump!
DreamHack 2019. It was a magical place. Not perfect, but pretty awesome. Here we'll go over what was good and bad about showcasing the game there.
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