Public development RoadMap for SimPocalypse is OUT!Check out on what is coming to the game in next weeks/months!
We are currently at 123% of our funding goal and striving to unlock more stretch goals!
As we wind down to the final days of our Kickstarter we add new tiers and get a boost of visibility
Alright! We are 40% funded on Kickstarter and launched add-ons!
Updated the demo for the Kickstarter, lots of UX changes, polish and optimizations.
Going over Steam Summer Game Festival events and schedule. Don't miss out!
Hello everyone Obituary's Dev team here, time to put you up to date on the state of Obituary's Development. This week we bring you an update on one of...
<p>SensoriaVR is a social VR and Desktop game, where you and your friends can hang out, play games together and create and share experience.</p> <p>Because...
Hello everyone Obituary's Dev team here, time to put you up to date on the state of Obituary's Development. This week we bring you an update on our game's...
A brief summary of what's been going on since the new year.
Super early sneak peak at Hell Biome in celebration of getting #1 for the first time!
Here we go over our nomination into the Top 100 Indies and also the results from the Unreal Florida competition.
We take a journey from the gamejam version of the game until the present version of the game with a call to arms at the end!
We update the demo on IndieDB and have a quick recap of what's been going on over the past 6 months of development.
Updated version of the demo for Neko Ghost, Jump! with lots of improvements, especially the jump!
DreamHack 2019. It was a magical place. Not perfect, but pretty awesome. Here we'll go over what was good and bad about showcasing the game there.
We show off concept art for our characters: Nekoman & Nekogirl.
Here we talk a little bit about the Jungle biome, showing environmental hazards, post processing and more!
As Neko Ghost, Jump! enters its 6th month into production we go over what happened in the past month.
We write about how we chose to improve the jumping in Neko Ghost, Jump!
<p><span style="font-weight: 400;">We are Crytivo, a small indie game developer based in San Diego. We are best known for the Universim game, but we also...
We have added major new features to the Astrobase Command Alpha. Loads of new art, GUI & UX improvements, and RPG and exploration components.
Hello! Another week, and as promised on our last post, here we are again with even more info on Skydome’s development! This time we’ll be talking...
With the closed alpha tests coming closer every day, our work revolves more and more around getting the game ready for its first contact with actual players...
This was a very quiet week. Literally. Both Michi and myself were on vacation this week so there isn’t too much progress to report on. But I couldn’t...
<a href="http://evorlor.com/">Evorlor</a> is searching for a UI artist with UX design experience! Our currently unannounced mobile app (which we will...
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