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Dev Log 20 - Feeling Golden?

Dev Log 20 - Feeling Golden?

News

We will show you some of the golden 3D models made for Curse of Life. These include quest props, curtains and even an epic temple door made with Blender

Dev Log 19 - Floors, Walls & Ceilings

Dev Log 19 - Floors, Walls & Ceilings

News

Today, we'll show you another kind of models that will add much DETAIL to each room inside the temples.

Dev Log 18 - We need structure: Pillars & Arches

Dev Log 18 - We need structure: Pillars & Arches

News

Come take a look at pillars, arches and stalagmites that will allow us to spice up a level and make it more interesting.

Dev Log 17 - HUGE! Landmark Models

Dev Log 17 - HUGE! Landmark Models

News

We'll shed a light on the importance of silhouettes and organizing yourself when tackling a huge "problem": a bridge and an aqueduct!

November 2019 Update and Dev Process

November 2019 Update and Dev Process

Feature

A long-form discussion on the current progress on the new version of Legends of Astravia. Explains the process and thoughts behind the new systems.

To those who wish to build an indie game company from the ground up...

To those who wish to build an indie game company from the ground up...

Tutorial

Here's what I've learned from selling games online, building an indie company, and designing a video game. Some helpful tips, pros and cons.

Don't underestimate the power of a creative flyer

Don't underestimate the power of a creative flyer

News

Hey guys! I just wanted to share with you a few ideas of creative flyers I had for our games. Maybe this will inspire you to create more creative one...

Tips and Tricks to Beat Algae's Impossible Difficulty

Tips and Tricks to Beat Algae's Impossible Difficulty

Tutorial

With the release of the fist Episode of Algae on Steam just around the corner we thought we'd share a few tips and tricks for the infamous 'Impossible...

Into The Deep Devlog #2 - Transitions, explosions and more!

Into The Deep Devlog #2 - Transitions, explosions and more!

News

I show off my latest work on camera transitions and some explosions I did for the ship's weapons

Minimizing Risk as an Indie Developer (GameDev Audio Log #6)

Minimizing Risk as an Indie Developer (GameDev Audio Log #6)

Feature

Explore 5 helpful ways to minimize risk as a small indie developer, particularly when you're bootstrapping it and pushing to find success with your first...

Dev Update: New screenshots

Dev Update: New screenshots

News

We've got new screenshots for you, and this time it's all about snow and frost!

How the wrong name can kill your game

How the wrong name can kill your game

News

Naming your game can be a tremendous amount of work. I know from experience that choosing the wrong name for your game title could destroy the chances...

Guts and Glory: Kickstarter Post-Mortem

Guts and Glory: Kickstarter Post-Mortem

News

Some key takeaways from my experience running a successful Kickstarter campaign.

5 Tips That'll Make You Better At Haelroth!

5 Tips That'll Make You Better At Haelroth!

News

Here are a few tips that'll make you better at Haelroth!

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