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Tag "texturing"
Mikita Susha

Mikita Susha

Tutorial

This is one of our 3D artist's latest work, the Rhino Revolver This model is already highly regarded in the professional 3D model making community. See...

Making graphics for ATP #7

Making graphics for ATP #7

News

About creating hard-surface models in Blender, texturing them in Substance and animating them in Unity.

Making graphics for ATP #6

Making graphics for ATP #6

News

How I managed to handle models with transparent and emissive surfaces in Blender, Substance and Unity. We will create grid models, generate translucent...

Making graphics for ATP #5

Making graphics for ATP #5

News

Basic modelling and storytelling with Blender. Also editing filters manually in Substance, toying with Unity’s 2D-physics as well as dealing with material...

Making graphics for ATP #4

Making graphics for ATP #4

News

This time I’ll take the models and textures into Unity, and put them together. We’ll be talking about game objects, transformations, materials and...

Making graphics for ATP #3

Making graphics for ATP #3

News

Texturing the base model with Substance. Includes my workflow description as well as some tutorial elements.

Making graphics for ATP #2

Making graphics for ATP #2

News

Creating the base model geometry with Blender. Includes my workflow description as well as some tutorial elements.

Making graphics for ATP #1: Prelude

Making graphics for ATP #1: Prelude

News

An introduction to beginner's adventures in modelling and texturing.

An Enchanted Sarcophagus

An Enchanted Sarcophagus

News

In which natural cavities and their blockage are depicted; a logogram is made; labels and descriptions are written for logograms; a mist-effect is added...

Entryway Signage

Entryway Signage

News

In which a texturing error is fixed; a line of graffiti is added; broken statuary is made and placed; identifying signs are set above tomb entrances...

3D Gun Modeler for Realistic Style FPS

3D Gun Modeler for Realistic Style FPS

Job

<p>Checkpoint Studios is looking for a 3D modeler to take on the task of creating gun models for our upcoming game. We are a recently founded group creating...

Character Modeler and Texturer wanted to remake existing models

Character Modeler and Texturer wanted to remake existing models

Job

<p>Hi!</p> <p>Darklight Games is looking for a skilled low poly character modeler and texture artist to help us completely remake a number of character...

Grass, My Ancient Enemy

Grass, My Ancient Enemy

News

In which work on the new level continues; door- and window- frames are made; as is a ceiling, roof, and floor; and surrounding grass is in progress.

[CopperCube] Scripting - Load Textures Externally

[CopperCube] Scripting - Load Textures Externally

Tutorial

This lesson will show you how to make games made with CopperCube can load textures externally rather than pack it inside the game executable.

[Rev Share Gig] Looking for a Game Developer to help create my game!

[Rev Share Gig] Looking for a Game Developer to help create my game!

Job

<p><br /><img src="https://media.indiedb.com/images/members/5/4355/4354617/profile/image_6.png" alt="Padua" title="The Instruments Of Faith Padua's Destiny...

3D Modelers and Animators

3D Modelers and Animators

Job

<p>Good day,</p> <p>Me and my colleague are looking for someone to assist us on our brand new project. The idea is a realistic looking FPS taking gameplay...

DEVBLOG: Groma – Part 3: Texturing

DEVBLOG: Groma – Part 3: Texturing

News

Hello you all! We continue with our tour through the creation of Groma. Last week we talked about 3d modeling and today we will follow it with textures...

3D Character Modeler Medieval Fantasy RPG

3D Character Modeler Medieval Fantasy RPG

Job

Welcome! Our game Apprentice Arriving™ is a Single Player / Medieval / Fantasy / RPG for the PS4, Xbox-One and PC. The engine we use is Unreal Engine...

The making of the (skins of the) enemies of BoE

The making of the (skins of the) enemies of BoE

Tutorial

A short article about some texturing tricks I used.

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