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Tag "Technical"
I Am Overburdened, optimize prime

I Am Overburdened, optimize prime

News

A not so spectacular, but hopefully funny update for I Am Overburdened. As the name suggest version 1.2.5. is way more swift than the previous one, plus...

Our Foliage System in Unity

Our Foliage System in Unity

News

As everyone knows, Unity’s terrain / foliage system isn’t exactly modern. Hence, I’ve been doing everything I can to avoid the horrors of these...

Development Log Week 115

Development Log Week 115

News

This week has all been about solving technical issues. Martin tried to persuade our age-old email server to continue sending emails after it stopped suddenly...

Update #3: Technical Demo

Update #3: Technical Demo

News

We have released our technical demo! In this article we discuss a bit about it as well as brief you on the things to come. If you just want to try the...

Whimsical Witchery Technical Demo 1

Whimsical Witchery Technical Demo 1

Download

Greetings, Witches! Today we have something fun for you to try out: our technical demo! To give you a very small taste of what Whimsical Witchery will...

Optimization & Dungeon Creation (DDD #14)

Optimization & Dungeon Creation (DDD #14)

News

The technical side of the dungeon generator and optimizations.

I am overburdened, loot is forever

I am overburdened, loot is forever

News

This entry turned out to be lengthy and pretty technical. Sorry about that, but last week was spent only on "under the hood" stuff. So the agenda is the...

The Code behind Interdimensional Chess

The Code behind Interdimensional Chess

Feature

A brief summary of how the code behind interdimensional chess works.

KREEP, missed tap

KREEP, missed tap

Feature

An in-depth look at the input handling improvements of the Operation KREEP 1.2 update. Warning technical bla bla :) !

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