Since it’s getting colder outside, the time of story-telling has started. In preparation for this we worked on the subject of story and worldbuilding...
Hello, today we want to give you an outlook on how we will continue with Eternal Escape (work title) during the next months. As we mentioned in our last...
We have stuff that we are concentrating on such as coding and ideas but recruitment still seems off. Come on down and get steamed with us LOL.
As we are already some months in the year 2020, we‘d like to give a quick rundown on what we‘ve done these last couple of months and what‘s to come...
There hasn't been any progress since 2014, I've been away with other stuff in life, and basically this project is archived for now.
Hello! This game is in a really early stage, but at the moment already looking great. If you find this game interesting, please don't hesitate to follow...
Our new Gameplay Demo Version 0.2.8 contains several bugfixes, regarding interaction (switches, doors, elevators, etc.), cover, AI, UI, gamepad and general...
Hey, Worbitalists! It’s been about three weeks since Worbital beta 2 closed and since we announced the delay of the game’s full release.
July and August packed with events for us, we were that busy that we didn’t even manage to write a blog post. But what happened in July and August you...
OVERALL STATUS: 80%. Target Beta Release Date: 9/22/18.
The current status of development, release plans, steam partnership, and holiday wishes.
It’s been quiet for quite some time around Eternal Escape, but not to worry, we have been busy behind the scenes. We and a number of people have been...
It's been a long time, here's an overall update about the game's progress, our devlogs playlist, and an update about our social medias !
A description of the complex, twisted and fantastic world of the Deities.
I thought it would be a good idea to put my thoughts about my indie project, Stratum, in a weekly or monthly diary.
After a long summer break is time to continue with the work, but I have some important changes in mind for the development…
Gopezum (I have something to say). Yea, so we got the inventory working, created a bunch of items, developed some character math systems, and built a...
This is going to be the last chapter of the “In Toonstruction” series, in which we wanted to show you, with a series of short articles and videos...
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