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Tag "schooner"
Advanced Buoyancy, Movement and Physics Networking - DevBlog #9 Part I

Advanced Buoyancy, Movement and Physics Networking - DevBlog #9 Part I

News

Just before the end of an exciting year, we share the advanced buoyancy, movement, and networking that Sails of War has.

Replicated Wave Interaction and more - DevBlog #8 - Sails of War

Replicated Wave Interaction and more - DevBlog #8 - Sails of War

News

Tobias here - Programmer for Sails of War! It’s been a while! In December we shared footage of basic multiplayer online gameplay and explained the designs...

Online Play and Important Milestones - DevBlog #7 - Sails of War

Online Play and Important Milestones - DevBlog #7 - Sails of War

News

Just before the end of an exciting year, we are finally able to share gameplay and more importantly online play with you. Including a video, in this Blog...

Good News, Updates and more - DevBlog #6 - Sails of War

Good News, Updates and more - DevBlog #6 - Sails of War

News

A couple months of hard work, coming updates, news and game ready Ship models.

All done and painted - DevBlog #5 - Sails of War

All done and painted - DevBlog #5 - Sails of War

News

After more then 5 months of hard work we are finally ready to show some ingame screenshots!

Only missing paint - DevBlog #4 - Sails of War

Only missing paint - DevBlog #4 - Sails of War

News

We explore the 3D model and process of creating a ship, and also look into the future and texturing workflow.

Inspired by History - DevBlog #3 - Sails of War

Inspired by History - DevBlog #3 - Sails of War

News

Learn how history actively inspires Sails of War and at the same time allows creative freedom.

It's all about the Water - DevBlog #2 - Sails of War

It's all about the Water - DevBlog #2 - Sails of War

News

Sails of War Dev-Blog #2 talks about the current progress on the main water material. It also gives in inside into development as a hole and pulls back...

Introduction - DevBlog #1 - Sails of War

Introduction - DevBlog #1 - Sails of War

News

In this first Development Blog I want to introduce myself, the game as well as workflows and general goals of the project. We are currently preparing...

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