Just before the end of an exciting year, we share the advanced buoyancy, movement, and networking that Sails of War has.
Tobias here - Programmer for Sails of War! It’s been a while! In December we shared footage of basic multiplayer online gameplay and explained the designs...
Just before the end of an exciting year, we are finally able to share gameplay and more importantly online play with you. Including a video, in this Blog...
A couple months of hard work, coming updates, news and game ready Ship models.
After more then 5 months of hard work we are finally ready to show some ingame screenshots!
Ahoy, Matey! Driven by the Age of Sail - Sails of War is an action-heavy, fast-paced, combat-game offering a fun and exciting experience of team-based...
We explore the 3D model and process of creating a ship, and also look into the future and texturing workflow.
Learn how history actively inspires Sails of War and at the same time allows creative freedom.
Sails of War Dev-Blog #2 talks about the current progress on the main water material. It also gives in inside into development as a hole and pulls back...
In this first Development Blog I want to introduce myself, the game as well as workflows and general goals of the project. We are currently preparing...
Welcome to Sails of War and welcome to our development blog.
Welcome to Sails of War and welcome to our development blog.
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