We're redesigning the bosses for Vast Void, using our new custom animation editor. Last week we showed off boss 1. Now it's time for boss 2.
Starfield shaders for Vast Void vs. RymdResa, raycasting for our Lunar Soil rover, adventures in C++, Raspberry screens, none-blocking Bluetooth server...
This week's blog post is super long, containing super much stats! We present the results from the poll we ran two weeks ago. We also show you some summarizations...
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