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Tag "REXPaint"
Roguelike Level Design Addendum: Procedural Layouts

Roguelike Level Design Addendum: Procedural Layouts

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Level design details in Cogmind specific to underlying layout planning for procgen maps, and a discussion of the advantages of static, procedural, and...

Level Design and Shaping a Cogmind Experience

Level Design and Shaping a Cogmind Experience

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A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay...

Map Prefabs, in Depth

Map Prefabs, in Depth

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Methods for integrating prefabs into room-and-corridor style maps, and a look at how prefabs are constructed.

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