• Register
Tag "projectiles"
DevBlog 7 - Stressing Out Projectiles

DevBlog 7 - Stressing Out Projectiles

News

I've set up firing an a lot of projectiles to push performance to its limits. To assist with this I created various debug tools, such as a projectile...

DevBlog 4 - Stretching Projectiles Between Frames

DevBlog 4 - Stretching Projectiles Between Frames

News

Frame hitches can cause bugs where projectiles pass through walls, how I solved that in my custom from scratch engine.

DevBlog 2 - Ray Casting Through a Spatial Hash Grid

DevBlog 2 - Ray Casting Through a Spatial Hash Grid

News

The custom collision system (SAT) uses spatial hashing to only do collision tests for objects nearby. This creates a problem for lasers that travel through...

Weapons in Rough Rush (part 3)

Weapons in Rough Rush (part 3)

Feature

Cars equipped with weapons to shoot robots! What kind of weapons? Well, check them out!

Weapons in Rough Rush (part 2)

Weapons in Rough Rush (part 2)

Feature

Cars equipped with weapons to shoot robots! What kind of weapons? Well, here are a couple more devices, which are quite different from the previous three...

Weapons in Rough Rush (part 1)

Weapons in Rough Rush (part 1)

Feature

Cars equipped with weapons to shoot robots! What kind of weapons? Well, check them out!

How it works

You can tag anything on IndieDB on IndieDB, and all tags can be voted up/down by the community depending on their relevance.

Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.

If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.