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Tag "Pathfinding"
(#7 Dev Diary) Know your enemy

(#7 Dev Diary) Know your enemy

News

Introducing the first enemy of Elfscape: Ancestors. Explaining of their AI, gameplay videos, screenshots.

AI is a headache !

AI is a headache !

News

We spend the last days implementing the basic battle AI and are running endless turbo simulations of it on our test-map.

Implementing a smarter AI with native Unity tools

Implementing a smarter AI with native Unity tools

News

Welcome to our second video on our new project Ranger’s Quest. Today I will be sharing what was initially developed as a our AI, artificial intelligence...

Finding the path

Finding the path

News

Classic RPG pathfinding left a lot to be desired. Things got better pretty quickly once game developers started implementing the "A-star" algorithm. It's...

September - October : Update Summary

September - October : Update Summary

News

The push towards beta has been underway. We held our first Beta weekend for our Backers, have decided to adjust our update schedule, and have more content...

Improving Pathfinding

Improving Pathfinding

Feature

Pathfinding is one of those concepts we as players don't tend to put a lot of thought into. Unless it's broken!

July-August Update Summary

July-August Update Summary

News

We had a bit of a slow summer overall, but continued to post regular development updates. Here's a summary of our posts for July and August. See our forums...

BoE waypoint system: How insects find their way

BoE waypoint system: How insects find their way

Tutorial

A detailed write-up on how I made the waypoint system in BoE.

DRTS Update - Camera Controls And Picking Maps

DRTS Update - Camera Controls And Picking Maps

News

Just released another version of DRTS. You can play it on the linked itch.io page Most improtant changes are introduction of a map preview and improvement...

JPS grid with Coroutine!

JPS grid with Coroutine!

News

My friend at blender discord helped me write a coroutine to hatch my JPS over frames, meaning agents can path much larger areas without slowing down the...

Moving Units, Pathfinding Algorithm, Pablo Cruise

Moving Units, Pathfinding Algorithm, Pablo Cruise

News

Finally, we can move the golden whistle-lizard. Also -- spherical maps exist. When you land on a planet, the gameplay turns into a combination of real-time...

Making A Commercial Video Game All By Yourself, Part 2: Find Your Mechanic

Making A Commercial Video Game All By Yourself, Part 2: Find Your Mechanic

Tutorial

The second in a series documenting the production of a commercially viable game, entirely unaided. In this article we identify an appropriate genre and...

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