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Tag "Optimization"
SKModular Released!

SKModular Released!

News

SKModular Plugin has been released on the Unreal Engine Marketplace!

SKModular: Documentation

SKModular: Documentation

Download

The complete documentation about this plugin, you'll find all you need to understand and use it!

Testing performance with 1000 pawns - Wasteland Syndicates

Testing performance with 1000 pawns - Wasteland Syndicates

News

I've been working on performance lately and have finally managed to get a 250x250 tile map with 1000 characters to work without melting my PC. Actually...

Outstanding rendering without cutting the frame-rate

Outstanding rendering without cutting the frame-rate

Feature

Making a game with a lot of rendering effects is very hard and requires a lot of resources. This is why we had to put a lot of work into optimizing Shadows...

S2ENGINE HD 2019.1.6 finally released

S2ENGINE HD 2019.1.6 finally released

News

We are proud to announce that new S2ENGINE HD 2019.1.6 version is finally among us.

Version Fire Spider live

Version Fire Spider live

News

Version Fire Spider is now live and fixes a bunch of performance issues.

Unity 2017 Optimizing android games – Case study for Break It

Unity 2017 Optimizing android games – Case study for Break It

Tutorial

n this article we will share how we optimized our upcoming game 'Break It' to run smoothly on low end android devices. This is continuation of our devlog...

The Reminiscence Blog - Optimization

The Reminiscence Blog - Optimization

News

This time around we are talking about optimization that the game has within.

POSTWORLD: a note about making large level

POSTWORLD: a note about making large level

News

In this article we will talk about the problems we have encountered while crafting large level using Unreal Engine 4 and how we solved them.

Pack A Truck

Pack A Truck

Game

It's the future, and robots pack moving trucks using sensitive remote controls. The robots recently broke down, so it's up to you to help a family move...

DENIZEN DevBlog #4 - Foliage from 20,000 Feet

DENIZEN DevBlog #4 - Foliage from 20,000 Feet

Feature

A few words (and pictures) about foliage rendering and optimization in DENIZEN.

Computer Tycoon - Company Building Sites and Graphics Optimization

Computer Tycoon - Company Building Sites and Graphics Optimization

Feature

Computer Tycoon the Computer evolution business simulator got a 3D building site. I talk a bit about its concept and challenge.

GPU Tree optimization

GPU Tree optimization

News

You have probably noticed that the video I make can be quite slow. It is because with Unity trees, I get 10 FPS on my I7 / Nvidia 950M laptop. I have...

Optimization & Dungeon Creation (DDD #14)

Optimization & Dungeon Creation (DDD #14)

News

The technical side of the dungeon generator and optimizations.

Procedural Generation Programmer

Procedural Generation Programmer

Job

We are looking for an experienced programmer with extensive knowledge of procedural mesh generation. You will play an essential role in upgrading and...

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