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Tag "narrative game"  (0 - 30 of 45)
Devlog #35 | Trade Tasks

Devlog #35 | Trade Tasks

News

What we call Tasks now in Vagrus are essentially procedurally-generated contracts offered by factions. If you fulfill the Task, you get rewards and reputation...

Devlog #34 | Companion Healing

Devlog #34 | Companion Healing

News

We have always planned a fairly elaborate system of healing mechanics but when creating 'Pilgrims of the Wasteland', we first focused on getting the main...

Project Update - The Demo is LIVE on Steam

Project Update - The Demo is LIVE on Steam

News

The time is upon us! As we have previously announced, a permanent version of Vagrus' free Demo has finally landed on Steam.

Vagrus coming to Early Access on July 22

Vagrus coming to Early Access on July 22

News

We promised that we would bring Vagrus - The Riven Reams to you in Early Access on Steam and GOG.com when we felt the game was ready for it.

#Letsplay Wednesday by Nookrium

#Letsplay Wednesday by Nookrium

News

Nookrium agreed to stream the open-world part for you.

Project Update - New Demo on Steam

Project Update - New Demo on Steam

News

The time is upon us! We are very excited to annuance a hughe Steam related news!

Devlog #32-#33 | Manual Save - Hunting and Foraging (Game Design Posts)

Devlog #32-#33 | Manual Save - Hunting and Foraging (Game Design Posts)

News

A devlog post about the state of Vagrus - The Riven Realms

Project Update - New Demo on GoG

Project Update - New Demo on GoG

News

The time is upon us! We are very excited to annuance a hughe GoG related news!

Devlog #31 | Vagrus Creation

Devlog #31 | Vagrus Creation

News

One of the last big additions to Vagrus' Open World Campaign that is now coming very close to being released is the character creation sequence at the...

Devlog #30 | Crew Combat

Devlog #30 | Crew Combat

News

Crew Combat is the most common way you will handle violent conflicts as you roam the wastelands of the Riven Realms. We wanted to give you a rundown of...

Devlog #29 | Sound Effects + Other News

Devlog #29 | Sound Effects + Other News

News

Project Update about game design and the progress of the development of indie game Vagrus - The Riven Realms.

Devlog #28 | Obedience and Unrest Mechanics

Devlog #28 | Obedience and Unrest Mechanics

News

We've been poised to implement a fairly complex system to make your journeys interesting and in-depth mechanics-wise, and we feel that Obedience-Unrest...

Open World Prototype Release is LIVE

Open World Prototype Release is LIVE

News

Hughe Announcement about the Open-World Prototype of Vagrus.

Devlog #27 | Workforce Mechanics

Devlog #27 | Workforce Mechanics

News

Workforce is a fairly hidden stat that measures the complete work output of your comitatus.

Devlog #26 | Hidden Stash and Smuggling Contraband

Devlog #26 | Hidden Stash and Smuggling Contraband

News

A devlog post around Hidden Stash and Smuggling Contraband Mechanics.

Devlog 23 - Trade System

Devlog 23 - Trade System

News

Ever since we came up with the idea of Vagrus, a game where you manage a comitatus, we knew we needed to develop an elaborate, dynamic trade system that...

Devlog 22 - Narrative Design

Devlog 22 - Narrative Design

News

As we are getting closer and closer to releasing the first playable build of the main campaign of Vagrus, it is perhaps a good time to talk a bit about...

Project Update - AdventureX Show (UK)

Project Update - AdventureX Show (UK)

News

We went to London to exhibit Vagrus at AdventureX 2019 on the first weekend of November and it's time to talk a bit about all the amazing things that...

The New Open Access Build (v0.4.5) is OUT!

The New Open Access Build (v0.4.5) is OUT!

News

The have been or will be game design posts about all but one: narration so let's focus on that for a second.

Devlog - Music

Devlog - Music

News

You can now get a taste of the main theme and listen to some other themes of Vagrus - The Riven Realms.

Causeway

Causeway

Game

Causeway is an experimental literal branching-path narrative game, available now on Itch.io.

No Response

No Response

Game

No Response is an aesthetically pleasing work of interactive fiction, available now on Itch.io.

Helmouth Halls

Helmouth Halls

Game

Helmouth Halls is a FREE narrative-driven teen slasher available now on Itch.io.

Devlog 20 - Scouting

Devlog 20 - Scouting

News

At long last, Scouting is making its way into Vagrus. It is a vital feature in navigating and surviving the many wastelands of the continent of Xeryn.

Devlog 17, 18, 19

Devlog 17, 18, 19

News

We would like to introduce some game mechanic to you that you will see quite a lot in Vagrus. The acquiring and delivering of news across vast tracts...

Death and Taxes Demo [WINDOWS]

Death and Taxes Demo [WINDOWS]

Download

In this 2D, narrative-based game, you assume the role of the Grim Reaper... on an office job. Your job is to decide which people are going to live or...

Devlog 16 - Companion Combat - Part 4

Devlog 16 - Companion Combat - Part 4

News

In the last part of the Combat Guide we took a look at defenses and their importance. This time, we'll delve into effects that involve movement or its...

Devlog 15 - Companion Combat - Part 3

Devlog 15 - Companion Combat - Part 3

News

Companion combat is cruel in Vagrus and in general you can not heal during it. Your defenses are your main way to mitigate damage, so understanding how...

Devlog 13-14  - Companion Combat - Part 1-2

Devlog 13-14 - Companion Combat - Part 1-2

News

In our Character Design series, we have touched upon how we come up with the stats and skills for the Companion characters and enemies in Vagrus. A great...

Crowdfunding Update: Five Milestones Funded | Crew Combat Coming Up Next

Crowdfunding Update: Five Milestones Funded | Crew Combat Coming Up Next

News

What a Great Start! Just in a week after launching the public phase of our campaign we have passed five milestones already. Thank you so much to all our...

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