Player: How many mechanics and features are in the menu of this game? Game: Yes.
A short update due to the next devlog being delayed until i have a bit more progress to show...
4X AI scaled Gui components for Freedoom Phase 1 & 2. Rename .zip to pk3 tested in gzdoom and zandronum.
First look at the main menu of our game! It's still in the W.I.P.
NEW Menu and Characters in progress, Full new main menu and a fully rigged character using VR motion controllers.
After a couple of hours of recording, we present a fully detailed tutorial for USC: Counterforce Alpha Demo.
More technical changes made to the Sonic the Hedgehog fan game. Menu system and results screen updates and now seeking voice actors to fill two roles.
Created by Petiephant, XUI is a polished User-Interface System for Xbox 360 and Windows created in XNA 4.0. It features a widget system, rich font, animations...
In which the breaking of a pot is enacted; menu-scaling is removed; said removal incurs further minor fixes; an issue in mouse-handling is addressed...
Here are the menu options, music, loading screens, credits. Ready!
ADR continues moving forwards with new systems implemented, the menu system having being created gameplay subsystems and artificial intelligence code...
just a bedroom so you can make yourself at home or sth
A custom main menu presenting castle for Amnesia: The Dark Descent!
A custom main menu presenting cellars for Amnesia: The Dark Descent!
A custom main menu presenting sewers for Amnesia: The Dark Descent!
If there's gonna be some problems post comment, by the way enjoy!
If there's something wrong post comment. By the way enjoy!
I have added in a simple menu to the game. Demo will be releasing soon.
You can listen to main menu theme song and read about it's inspiration and composing.
After more than six years of development, A-Star Theft has finally been released!
A screenshot of the upgrade menu with a new vehicle.
A perfect cheat mod for those who wish to make their life easier and have fun in HOI4.
World Map revealed showing the huge difference from the first game
In this article, I show some of the new environments I'm putting together to better facilitate testing various game systems, as well as the beginnings...
In this tutorial, I discuss the basic features of the Options Menu in Anomalies.
In the last development sprint before open beta we focused on fixing bugs and improving existing functionalities, but we still managed to add some new...
Early localization support debuts in Guntastic with the Italian language, alongside new character portraits. If you happen to be at Milan Games Week 2019...
As Guntastic evolved during development, the old logo begun feeling more and more outdated. This week we present the first (and, hopefully, last) refresh...
In which several videos for A Door to the Mists are made or worked on; all of these have a (largely) common end-screen; the approach to autosaves is reconsidered...
In our second biweekly dev log Simone gives a fresh lick of paint to our very first level, while I start working on the most daunting task in game development...
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