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Demo Update 1

Demo Update 1

News

Improvements and bug fixes based on your feedback.

Video Dev Diary 3: Progress Report

Video Dev Diary 3: Progress Report

News

Today, I'll be going over additions and new features of Deterrence that have been added to the game since August.

Video Dev Diary 2: Minimum System Requirements

Video Dev Diary 2: Minimum System Requirements

News

Deep dive into finding the minimum system requirements.

Official Announcement and Teaser Trailer Reveal

Official Announcement and Teaser Trailer Reveal

News

The time has come to officially announce to the world that Deterrence is coming soon!

Video Dev Diary 1: What is Deterrence?

Video Dev Diary 1: What is Deterrence?

News

What is Deterrence? What is the history of Deterrence? What is the lore of Deterrence? And What is the campaign mode like?

Finishing Touches & Levels: Devlog

Finishing Touches & Levels: Devlog

News

The forty-third devlog of Deterrence. In this log, the game gets finishing touches such as unit voice confirmations and more than a dozen maps for levels...

Finishing Preproduction: Video Devlog 42

Finishing Preproduction: Video Devlog 42

News

The forty-second devlog of Deterrence. In this log, the game gets a bunch of quality-of-life features and an intermission screen.

A More Coherent Vision: Video Devlog 41

A More Coherent Vision: Video Devlog 41

News

The forty-first devlog of Deterrence. In this log, the game gets a change of mechanics making it a unique tower defense with all the freedom of an RTS.

Meta Gameplay Loop: Video Devlog 40

Meta Gameplay Loop: Video Devlog 40

News

The fortieth devlog of Deterrence. In this log, the game gets the long-awaited meta game loop that encompasses radio-in abilities.

New Enemy Bots and Improvements: Video Devlog 39

New Enemy Bots and Improvements: Video Devlog 39

News

The thirty-ninth devlog of Deterrence. In this log, the game gets a bunch of bug fixes and quality of life improvements; and the A.I. army gets a whole...

RTS Ragdoll Physics & Playable Demo: Video Devlog 38

RTS Ragdoll Physics & Playable Demo: Video Devlog 38

News

In this log, mechanized units are finished with new shaders and death objects, the game gets all new sounds effects and a revamped sound manager, human...

RTS Unit Abilities: Video Devlog 37

RTS Unit Abilities: Video Devlog 37

News

The thirty-seventh devlog of Deterrence. In this log, the game gets new mechanized units, a barrage ability, and some bug fixes.

Creating New RTS Units: Video Devlog 36

Creating New RTS Units: Video Devlog 36

News

The thirty-sixth video devlog of Deterrence. In this log, Deterrence gets new units and a new mission available to play testers.

Rework PLUS New Units, Shaders, and Features: Video Devlog 35

Rework PLUS New Units, Shaders, and Features: Video Devlog 35

News

The thirty-fifth video devlog of Deterrence. In this log, Deterrence gets new units and new quality of life features.

Urban Environment Assets: Video Devlog 34

Urban Environment Assets: Video Devlog 34

News

The thirty-fourth video devlog of Deterrence. In this log, Deterrence gets a new urban map with new environment assets.

More UX Features and Environment Objects: Video Devlog 33

More UX Features and Environment Objects: Video Devlog 33

News

The thirty-third weekly video devlog of Deterrence. This week the game gets more environment objects and user experience features.

Improved UI/UX Features and More Immersive Environments: Video Devlog 32

Improved UI/UX Features and More Immersive Environments: Video Devlog 32

News

The thirty-second weekly video devlog of Deterrence. This week the game gets new and improved UI/UX features and more environment objects.

More UI/UX Features and Optimization: Video Devlog 31

More UI/UX Features and Optimization: Video Devlog 31

News

The thirty-first weekly video devlog of Deterrence. This week the game gets more UI/UX features and optimizations.

Rework, Improvements, and More: Video Devlog 30

Rework, Improvements, and More: Video Devlog 30

News

The thirtieth weekly video devlog of Deterrence. This week the game gets more features, rework, and various improvements.

Official Website and More: Video Devlog 29

Official Website and More: Video Devlog 29

News

The twenty-ninth weekly video devlog of Deterrence. This week the game gets a new website, and a new UI look.

New Art / Level / Features: Video Devlog 28

New Art / Level / Features: Video Devlog 28

News

The twenty-eighth weekly video devlog of Deterrence. This week the game gets new art, a steam page, and more features.

Making Game Objectives, Triggers, and Tutorials: Video Devlog 27

Making Game Objectives, Triggers, and Tutorials: Video Devlog 27

News

The twenty-seventh weekly video devlog of Deterrence. This week the game gets triggers that will be used for level objectives, a tutorial UI, and victory...

RTS Fog of War High Ground in Unity Engine: Video Devlog 26

RTS Fog of War High Ground in Unity Engine: Video Devlog 26

News

The twenty-sixth weekly video devlog of Deterrence. This week the game continues to get new features, fixes, content, and art as the game is getting ready...

Alpha Demo Now Available: Video Devlog 25

Alpha Demo Now Available: Video Devlog 25

News

The twenty-fifth weekly video devlog of Deterrence. This week marks the first major milestone of the project with the release of the alpha demo.

Adding UX/UI Features for Unity RTS: Video Devlog 24

Adding UX/UI Features for Unity RTS: Video Devlog 24

News

The twenty-fourth weekly video devlog of Deterrence. This week I add a bunch of UX and UI features including cinematic mode, menus, and much more.

RTS Fog of War in Unity Engine: Video Devlog 23

RTS Fog of War in Unity Engine: Video Devlog 23

News

The twenty-third weekly video devlog of Deterrence. This week I build a level, add fog of war, and much more!

Shaders, Assets, And Upcoming Festival: Video Devlog 22

Shaders, Assets, And Upcoming Festival: Video Devlog 22

News

The twenty-second weekly video devlog of Deterrence. This week I add billboarded healthbars for units, continue to make man-made environment assets, and...

RTS Destructible Bridges: Video Devlog 21

RTS Destructible Bridges: Video Devlog 21

News

The twenty-first weekly video devlog of Deterrence. This week I start man-made environment assets by making destructible bridges.

Environment Nature Assets: Video Devlog 20

Environment Nature Assets: Video Devlog 20

News

The twentieth weekly video devlog of Deterrence. This week I finish the environment nature assets and show how I made them.

Optimizing Trees &  Development: Video Devlog 19

Optimizing Trees & Development: Video Devlog 19

News

The nineteenth weekly video devlog of Deterrence. This week I finish optimizing trees and create a fully featured prefab painting tool.

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