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Tag "indiegamedev"  (0 - 30 of 274)
{Devtips} Multi-facet engine

{Devtips} Multi-facet engine

News

At "Les Jeux de Bebel" we have many ideas ! Really, a lot of ideas !!!

Legends of Pixelia v1.06

Legends of Pixelia v1.06

News

Legends of Pixelia has been updated with lots of bug fixes (v1.06). Read on.

Destroyer: The U-Boat Hunter is out now!

Destroyer: The U-Boat Hunter is out now!

News

Destroyer: The U-Boat Hunter is out now in Early Access!

ZpellCatz' Kickstarter Campaign Starts Soon + Legends of Pixelia v1.05

ZpellCatz' Kickstarter Campaign Starts Soon + Legends of Pixelia v1.05

News

Hey there. The Kickstarter campaign for ZpellCatz starts in mid-September. Also, Legends of Pixelia has been updated for maintenance (v1.05).

Time to have sound for Soul Passage

Time to have sound for Soul Passage

News

After a long time, we had a chance to work on Soul Passage sounds on one of the videos as a test. And here is the results. Hope you like it, please let...

Z2 Weekly Dev Report #12

Z2 Weekly Dev Report #12

News

Another milestone has been reached. The gameplay trailer is out. And our Itch.io page is online!

Z2 Weekly Dev Report #11

Z2 Weekly Dev Report #11

News

In-game character. Early gameplay. And some sci-fi level ingredients.

Z2 Weekly Dev Report #10

Z2 Weekly Dev Report #10

News

The final name and its logos. And some original first person animations.

The burden you face(poor you)

The burden you face(poor you)

News

"We have so many things we keep inside us, sometimes we wish it was all a dream but its not"-owner of circlesgames a rising visioned game company. circlesgames...

Z2 Weekly Dev Report #9

Z2 Weekly Dev Report #9

News

Pre-Production came to an end last week, and a recap of the phase is shown (video).

Z2 Weekly Dev Report #8

Z2 Weekly Dev Report #8

News

This is week is all about the character and its weapon with sketches and concepts.

Z2 Weekly Dev Report #7

Z2 Weekly Dev Report #7

News

Final article about game design, more precisely about the player and its systems. And the end of our pre-production.

Train Puzzle Mechanic preview

Train Puzzle Mechanic preview

News

Preview of the concept for the train puzzle mechanic.

Z2 Weekly Dev Report #6

Z2 Weekly Dev Report #6

News

Continuation from last week Game Design article, Level Ingredients, Level Script and some meshes

Z2 Weekly Dev Report #5

Z2 Weekly Dev Report #5

News

Game Design direction. Level Design explanation and map structure.

Z2 Weekly Dev Report #4

Z2 Weekly Dev Report #4

News

All about the aesthetics this time: Review of the previous art and new in-game map concepts.

World001

World001

News

A Story inside a Story inside a game, don't play at night...

World001

World001

Download

A story inside a story inside a game, don't play at night.

World001

World001

Game

A prototype of a horror game I plan to make, its main objective is to make you stop playing. It's a story in a story, a man unfortunately is the character...

Circlesgames community

Circlesgames community

Company

A Loop Of Endless Ideas. Bring to you games that would shake you.

Z2 Weekly Dev Report #3

Z2 Weekly Dev Report #3

News

A new concept Art about with some dystopic elements. Level Design prototype and a video showing it.

Z2 Weekly Dev Report #2

Z2 Weekly Dev Report #2

News

Z2 Project development is alive and well. 2 new awesome environment concepts. And the 3 core gameplay mechanics.

Z2 Weekly Dev Report #1

Z2 Weekly Dev Report #1

News

The second project by Zapowa Games is now in development, Z2 Project. The renewal of the team. Our goals. What to expect. And some environment sketches.

{Devtips} Event-driven programming!

{Devtips} Event-driven programming!

News

I discovered event-driven programming thanks to Qt (in C++) and its beautiful signal system and later thanks to javascript and its lambda...

A Fish Killer

A Fish Killer

Game

Become a Fish Killer, a Stone Age #fisherman! You think it's easy to catch fish? Try it yourself. Beware of pterodactyls they love fishing too. Become...

GreGorn

GreGorn

Company

A developer and publisher of arcade games including A Fish Killer.

{Devtips} How I organize my scene?

{Devtips} How I organize my scene?

News

Well, I now have my engine, but as I mentioned before... the LibGdx actor system doesn't suit me perfectly. It's up to me to make the one of my dreams =)

WANTED RACCOON - Entering the New Year 2022!

WANTED RACCOON - Entering the New Year 2022!

News

We are a small team from Russia and the past year was full of interesting and important events for us, including the release our game Wanted Raccoon in...

{Devtips} Which technology to choose in Java?

{Devtips} Which technology to choose in Java?

News

I recently had a little problem with the display of the layers in our next game " Les Nains du Nord ". This whole thing forced me to rethink a lot of...

{Devlog} We're adding an action menu!

{Devlog} We're adding an action menu!

News

As a pseudo point and click, our game obviously needs an action menu. We haven't had a concept meeting with our art director about this yet, but I can...

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