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Morbid Inhale – teleport

Morbid Inhale – teleport

Feature

Teleport is not only a way to instantly move along the rail, but also to smudge all the zombies on the way.

Morbid Inhale – perk "Ring of Fire"

Morbid Inhale – perk "Ring of Fire"

Feature

Morbid Inhale – perk "Ring of Fire" The ring is pushed through obstacles while maintaining its volume.

Glue together

Glue together

News

Zack - already two weeks have passed since the last update. However, there wasn't really much new to report. But today I'm back with some screenshots...

Hello again

Hello again

News

Finally... I'm sitting at the keyboard and have time and energy to write you a few lines.

Final Dev Report

Final Dev Report

News

Gameplay Trailer. Story Trailer. And some final promo art.

Strong foundation

Strong foundation

News

The week went quite differently than expected. The planned things didn't get done, but a whole bunch of improvements got done.

Dev Time

Dev Time

News

On top of the todo list for the next days is (once again) the Battle System and the related systems. Who would have thought that, but it's just not yet...

A good way

A good way

News

This is how Crystals Of Irm looked like just a year ago. There was nothing more than a bit of running around. There was also no possibility to interact...

Game Modes

Game Modes

News

As always thank you so much for reading and thanks for all the support and nice words in the last week.

Piece by piece

Piece by piece

News

Time for a new dev update, sorry we missed last weeks update - but we where busy attending a game jam. Now back to Crystals Of Irm...

Progress Pt 2

Progress Pt 2

News

It's been two weeks since the last dev update. But the demo has also progressed quite a bit.

Weekly Dev Report #12

Weekly Dev Report #12

News

Creation of the enemy, from concept to sprite. And a little sneak peak about the UI.

Weekly Dev Report #12

Weekly Dev Report #12

News

Creation of the enemy, from concept to sprite. And a little sneak peak about the UI.

On the way to the demo

On the way to the demo

News

Hey there! Time for a new devlog update! Enjoy reading!

Weekly Dev Report #11

Weekly Dev Report #11

News

The final name for the game has been decided. The logo and what it represents. And some props to make platforms more appealing.

Trailer and Music

Trailer and Music

News

Let us introduce a first look at the world of Irm with our new announcement trailer! Enjoy!

More Content and first Trailer in progress

More Content and first Trailer in progress

News

Hey! A new devlog is online 🥳 🔮 More Content and first Trailer in progress 🔮

Weekly Dev Report #10

Weekly Dev Report #10

News

A Development Milestone reached. In-Game gameplay clip. And some Animations of the playable character.

Preparation

Preparation

News

Hey! Listen! 🔮 A new Crystals of Irm dev update is online! Have a great day and enjoy reading. 🥳

Content and first feedback

Content and first feedback

News

It's better to work with good feedback, so I gave the battle system of Crystals Of Irm to a few selected people for testing.

Weekly Dev Report #9

Weekly Dev Report #9

News

This week will be talking about level design ingredients. As well as their types and why they were chosen.

Demo News

Demo News

News

Let's go, with full swing into a new update for Crystals Of Irm. In the meantime, most of the previously planned features are ready. That means the basics...

Weekly Dev Report #8

Weekly Dev Report #8

News

The UX prototype is being developed. And how the game characteristcs shape the UX.

Join our discord

Join our discord

News

Hi! We want to get to know you! Join our discord now!

Basics

Basics

News

A first milestone is in sight. Thanks again to all the nice words, thumbs up and whatever else there is, it really motivates me a lot.. 😊

Weekly Dev Report #7

Weekly Dev Report #7

News

Backgrounds week! Some still backgroungds, its value study, some color variants and a prop that improves the atmosphere.

Caves and gates

Caves and gates

News

Hey and Hello! Welcome to a new dev update! In the last week two new locations have been created that you can visit in Crystals Of Irm.

Concept art - Plague doctor

Concept art - Plague doctor

News

We're currently working hard on our plague doctors. They will be the main villains in Seek. Check out how we are recording their animations!

MainMenu and Items

MainMenu and Items

News

Welcome to a new dev update. I'm making great progress with CrystalsOfIrm and it's becoming more and more realistic that the demo will be out in June.

"Making of" Room 54 Level - DevBlog

"Making of" Room 54 Level - DevBlog

News

Hi! In this short DevBlog we're showing off the backstage of Room 54 Level creation : )

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