This is a sample dash effect that I wanted to share! It does not end until you set the dash timer to 0 or use a toggle to change when to use the effect!
In this post we show some of the updates on the implementation of mechanics into our game, mainly the dialogue system.
In which level-geometry sees touch-ups and fixes; a superfluous tomb-chamber is sealed off; a crown is worked on; logic for taking and replacing said...
This is just a quick showcase of some of the work which has been going on.
Find out how I implemented time rewind in my game, and why I chose to let it go.
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