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Tag "implementation"
A Crown for the Dead

A Crown for the Dead

News

In which level-geometry sees touch-ups and fixes; a superfluous tomb-chamber is sealed off; a crown is worked on; logic for taking and replacing said...

Progress on Implementation

Progress on Implementation

News

This is just a quick showcase of some of the work which has been going on.

Implementing Time Rewind - And Tearing It Out

Implementing Time Rewind - And Tearing It Out

News

Find out how I implemented time rewind in my game, and why I chose to let it go.

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