The fan-feedback driven version of the Game Pencil engine is here. Download 1.03 and see a bit more of a clean version of Game Pencil for Windows & Linux...
The Game Pencil Engine was created from the ground up to ensure users can create games without fear of which operating system they chose. Created with...
The game pencil engine is a new HTML5 engine with support for the Nintendo Wii U. Easy to use and uses pure JavaScript along with engine technology.
An advanced IDE for building No Nonsense projects with ease. Supports simplified editing of config.json, syntax highlighting with different themes, code...
In this version I again overhauled physics (now supports all advanced Box2D features including fixtures). Also, fixed some bugs, changed some method names...
Major feature what I added in this update is advanced plugin dependency system. Now each plugin will automatically (and in correct order!) load all dependencies...
In this release I tried to made command-line more user-friendly. Also, fixed some major networking issues (atleast for JavaScript, for Lua it is still...
Revamped Non launcher. Now, only single file is required to build, debug and padkage your games to all platforms!
What is new? Overhauled physics engine with support for various joint types and body types. Bodies can be created from geometry shapes from math plugin...
Major update. Added new samples, fixed bugs, new features and a lot more. Open to read more...
My own game-engine. To run Bubble Knight's Battle. Check theanykey.se for updates.
Syntax highlighting for various VDF sub-formats. Response rules, materials, QC, SMD, FGD, soundscripts, actbusy, soundscapes, VBSP and weapon scripts...
[updated release] Syntax highlighting for various VDF sub-formats. Response rules, Soundscripts, Materials, Actbusy, Soundscapes, QC and SMD are supported...
[updated release] Text highlighting for various VDF subformats. Response rules, Soundscripts, Materials, Actbusy, Soundscapes, and QC are supported.
[updated release] Text highlighting for various VDF subformats. Response rules, Soundscripts, Materials, Actbusy, Soundscapes, and QC are supported.
Text highlighting for various VDF subformats. Response rules, Soundscripts, Materials, Actbusy, Soundscapes, and QC are included.
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