Development update #3 : New inventory system (part 1).
Development update #2 and info regarding the development of our WIP steampunk detective adventure Ravenglen : The Last Case of Osmond Marrable.
This week, we shared an interview with our writer, a peek at the game’s new HUD, and more.
It took plenty of redesigns to create a HUD that was stylish, functional, and kept with the theme of piloting a submarine. Here's how we got here, along...
You already know what’s happening with the in-game environment, so in this devlog we would like to talk about another visible part of the game, but...
This changes two script files to hide the HUD which lets you get some cool screenshots.
Dead Sector is an immersive souls-like which plays in a dystopian future. Enter the depths of the playable teaser and find out why more and more underground...
In this article, I run through my initial HUD prototype and the basic structure for how I'll be implementing the Magic System in the game.
This article discusses my ideas and early implementation for the Magic System from a mostly structural perspective, along with some of my initial work...
This is the first ever mod made for Ion Fury by Marphy Black. I do not own this mod, I am simply uploading it here because nobody else seems to have bothered...
A quick look at changes to various UI elements and HUD icons, and improvements to the minimap.
New merc squadmates with voices, soft ray traced shadows, sleek HUD mockup, heavy enemy character models, optimized saving, grenade launchers and more!
Should be a tad bit zoomed in, if not I'll get to it. If you've installed my other mod, fresh install then replace these files if it looks the same
Furthest I've got it with a hud so far, I'm thiking it can look better If you prefer this than good, I'm uploading my first hd mod which isn't so zoomed...
The Big HUD Discussion seeks to engage with and involve our community in the design of our in-game; Heads Up Displays, radar systems, on screen info and...
Evochron Legacy Community ModPack EvoTweaker v 7.2 w/switchero config tool For use with EvochronLegacy.exe 1.0808
This week we discuss how we changed the game's HUD from the old 'verbose' model to a new, lighter one.
The new patch includes quite a few aesthetic improvements and a HUD overhaul. The HUD was reworked by condensing all the information regarding the Dreadnought...
Mod introduces a few hotkeys that allow you to hide in-game HUD and some on-screen sprites.
Mod replaces "Backer credits" option in the Main Menu -> Game Options. You can enable HUD hiding on the fly when you need it.
In our latest Patch we introduced a lot of new features and changes to Crash Force. We are heading in the full release mode and only have a few more content...
Somebody said they play native more than Napoleonic so i decided to make a native one aswell.
This is my first mod added to Napoleonic Wars so... be gentle...
1st version! :D I hope you do enjoy it as much as you can it is my first mod so beware :P
Over the last few weeks we have been fine tuning our menu systems in Project Grand Vault and we are happy to share these updates with you!
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