An update today, we've completed implementing Melee Combat ! Battle Sequence is determined by the Attack Speed and the Number of Attacks each Unit Have...
Several Offensive Magics got implemented. Fireball, Tornado, Wind Burst.
We are finally done with Shooting System. In this Video, SpellLancers and Shielder provide Buff Supports for the Riflemen. And this is represented by...
An update today. While doing Suppression Fire, the Squad will get a Free attack on the Opponent when they activated an action, such as movement.
A WIP Today, 1st half of Suppression Fire. This work like how the new XCom's Overwatch & Suppression Fire work.
WIP Update today. After creating Unit Model Generation System, I've revamped the Status data to fit in with the new Gameplay design.
Today's WIP. Using C# Dictionary, Appropriate Unit Model will be loaded accordingly to the Unit Object Pool. Once a Unit got instantiated, it will clone...
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