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Tag "Historica Fantasia"
Historica Fantasia WIP : Melee Combat

Historica Fantasia WIP : Melee Combat

News

An update today, we've completed implementing Melee Combat ! Battle Sequence is determined by the Attack Speed and the Number of Attacks each Unit Have...

Historica Fantasia WIP : Offensive Magics

Historica Fantasia WIP : Offensive Magics

News

Several Offensive Magics got implemented. Fireball, Tornado, Wind Burst.

Historica Fantasia WIP : Shooting System Done, FX Fixed

Historica Fantasia WIP : Shooting System Done, FX Fixed

News

We are finally done with Shooting System. In this Video, SpellLancers and Shielder provide Buff Supports for the Riflemen. And this is represented by...

Historica Fantasia WIP : Suppression Fire 2

Historica Fantasia WIP : Suppression Fire 2

News

An update today. While doing Suppression Fire, the Squad will get a Free attack on the Opponent when they activated an action, such as movement.

Historica Fantasia WIP : Suppression Fire

Historica Fantasia WIP : Suppression Fire

News

A WIP Today, 1st half of Suppression Fire. This work like how the new XCom's Overwatch & Suppression Fire work.

Historica Fantasia WIP, Status Fixing and Unit Model Generation

Historica Fantasia WIP, Status Fixing and Unit Model Generation

News

WIP Update today. After creating Unit Model Generation System, I've revamped the Status data to fit in with the new Gameplay design.

Unit Mesh Generation System

Unit Mesh Generation System

News

Today's WIP. Using C# Dictionary, Appropriate Unit Model will be loaded accordingly to the Unit Object Pool. Once a Unit got instantiated, it will clone...

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