How we keep an archive of decision-making within the design documentation with the help of a few simple icons.
On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.
On this episode of "GDD" - Game Dev & Design Gal demonstrates visual combat scripting in Unity.
A new experimental segment called "GDD" - Game Dev & Design where Gal documents his work on BUCK as he adjusts the game through Early Access based on...
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