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Tag "Foliage"
Removing all the Speedtrees from WOK

Removing all the Speedtrees from WOK

News

I have removed all the SpeedTrees. These are one of the leaders in providing middleware vegetation for both cinema and video games. I had many of them...

Demonstration of procedural foliage with Unreal Engine

Demonstration of procedural foliage with Unreal Engine

Tutorial

This is a demonstration that is showing and explaining how the WOK island procedural foliage and grass is generated. Millions of trees, bush and grass...

Update: added foliage, rocks, and more

Update: added foliage, rocks, and more

News

I have added foliage, procedural on all the 4km2 island. Countless of beaches and unique point of views. 40 FPS/50 FPS on a GT 1060 in EPIC quality rendering...

Shavra - March Update

Shavra - March Update

News

Another small update. Slowly making progress and adding to the game, yet some final decisions are not made yet. Here are some of the recent additions.

Shavra - Small Update

Shavra - Small Update

News

I've been working on improving the existing maps a bit and also added a new one. Dungeons, crypts and mines are of course an integral part of the fantasy...

Shavra - Bleak Swamps

Shavra - Bleak Swamps

News

Hey gang, its been a while so I'd like to update this with some more recent stuff. Now, not THAT much has happened but I did get around to improve a few...

Shavra - 2020 Rebirth

Shavra - 2020 Rebirth

News

Its been a while since I have updated this project and I have finally returned to it after a few years working on other stuff, some of it is released.

Swamps and Systems (Ardenfall RPG Devlog 11)

Swamps and Systems (Ardenfall RPG Devlog 11)

News

Devlog 11 brings updates on our swamp environments, as well as new foliage additions. Several new major systems have been implemented, such as the Quest...

Our Foliage System in Unity

Our Foliage System in Unity

News

As everyone knows, Unity’s terrain / foliage system isn’t exactly modern. Hence, I’ve been doing everything I can to avoid the horrors of these...

DENIZEN DevBlog #4 - Foliage from 20,000 Feet

DENIZEN DevBlog #4 - Foliage from 20,000 Feet

Feature

A few words (and pictures) about foliage rendering and optimization in DENIZEN.

Interactive Foliage in UE4

Interactive Foliage in UE4

News

A post about the different techniques to make your foliage interactive!

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