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Tag "Exterior"
Weekly Devlog 10: Lets take it outside! #1

Weekly Devlog 10: Lets take it outside! #1

News

A large mansion just isn't complete with a little garden area, now is it? Let's have a look around.

A Crown for the Dead

A Crown for the Dead

News

In which level-geometry sees touch-ups and fixes; a superfluous tomb-chamber is sealed off; a crown is worked on; logic for taking and replacing said...

A King's Rest

A King's Rest

News

In which a tomb gains a corpse; said corpse is given a crown; some level-logic is implemented for interactions connected to that crown; a new collectible...

Broken Stone

Broken Stone

News

In which an exterior gains doors and foliage; a rockfall blocks an entrance; a shader-set is slightly enhanced; a second entrance is likely completed...

Exterior/Interior

Exterior/Interior

News

More architecture as well as some inside scene and subsequently discussing immediate future of our mod.

Exterior 02

Exterior 02

News

Expanding on the last week's models, deeper analysis of city exterior.

Exterior

Exterior

News

First architecture and exterior models, further showing how the mod is going to look.

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