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Tag "Dialogue"  (0 - 30 of 51)
Cutting Room Floor: Omicron V1.1

Cutting Room Floor: Omicron V1.1

Download

Version 1.1 update for CRF Omicron - Includes some newly restored content as well as the patchwork man cut enemy.

Picking Billy's best

Picking Billy's best

Feature

I always get a thrill editing lines from voice actors. I talk about what that's like and share a video of an editing session.

It's Time to Cast Voiceovers!

It's Time to Cast Voiceovers!

News

2 hours of dialogue, 48 parts, 12 songs. I am in full casting mode now for my puzzle adventure game. I talk about the effort going into this and who we're...

The Single-Brain Indie Advantage.

The Single-Brain Indie Advantage.

Feature

The curse is also the gift. Some things that indies can do better than the big studios.

My semi-pro recording environment

My semi-pro recording environment

Feature

My game has a ton of recorded voice in it, some of it contributed by me. Here's the home setup I use to get it done.

My game is kind of a musical.

My game is kind of a musical.

Feature

It's no Hamilton, but there's a dozen songs with vocals in The Godkiller - Chapter One. What the heck am I doing?

What Do Game VO Actors Need? Scripts!

What Do Game VO Actors Need? Scripts!

Feature

Here's what I know about making good scripts for VO actors in games. Hint - you stick to well-known conventions but tweak it a bit.

I love a good fork.

I love a good fork.

Feature

Go left or right? I show the structure of one of my levels that offers a meaningful decision to the player.

The Walk-and-Talk

The Walk-and-Talk

Feature

What to do with long dialogue in a game? Besides get rid of it? Walk-and-Talk for the win!

Rocco's Island: Ring to End the Pain

Rocco's Island: Ring to End the Pain

Game

Evelyn accidentally rings the bell of Kataclysm which was marked 'Ring to End the Pain'. Join Evelyn and Eva on their journey to save the mysterious Island...

Cogoo

Cogoo

Company

A developer and publisher of point and click games including Rocco's Island: Ring to End the Pain.

(#15 Dev Diary) Ancient language & facial expressions

(#15 Dev Diary) Ancient language & facial expressions

News

Introduction to the starting point of Elfscape: Ancestors, examples of facial expressions and in-game language of the ancient elves.

CyberThreat - 2020 Update

CyberThreat - 2020 Update

News

Despite everything, 2020 has been a busy year for CyberThreat... Check out the 2020 update video for an insight into how CyberThreat has progressed this...

Cutting Room Floor: Omicron

Cutting Room Floor: Omicron

Download

Restores a significant amount of cut dialogue between Simon and Cath at site Omicron, most of which occurs as Simon explores the site. Currently incompatible...

Building a Conversation System for CRPGs

Building a Conversation System for CRPGs

News

Simulating a conversation is one of the most challenging things for any CRPG! Lets talk a look at where traditional approaches may have gone wrong.

Hyperventila: July Update!

Hyperventila: July Update!

News

Introducing new features and sharing updates featuring the latest in development for Hyperventila: The Game. In this post we'll be taking a look at the...

Dev Diary #55: The Write Stuff (Many Gifs and Screenshots)

Dev Diary #55: The Write Stuff (Many Gifs and Screenshots)

News

2+ Hour Demo available. Luckless Seven is the story of Mark Vesco’s journey from a listless existence to competitive glory. Blending a fast-paced card...

Dev Diary #54: In The Trenches

Dev Diary #54: In The Trenches

News

DIALOGUE SYSTEM UPDATE AND NEW DEMO - Luckless Seven is the story of Mark Vesco’s journey from a listless existence to competitive glory. Blending a...

Dev Diary #53: Not Only Are We Alive!

Dev Diary #53: Not Only Are We Alive!

News

MASSIVE UPDATE With tons of Gifs and Screenshots. Luckless Seven is the story of Mark Vesco’s journey from a listless existence to competitive glory...

Lamentum, Decisions will mark your path | Dev Log

Lamentum, Decisions will mark your path | Dev Log

News

We continue to work hard in Lamentum and today we would like to talk about the importance of decisions in our survival horror.

Devblog 01: NPC Dialogue

Devblog 01: NPC Dialogue

News

A new video showing off the dialogue system is up! So what's next?

Beyond Horizon - Dev Update 8

Beyond Horizon - Dev Update 8

News

Beyond Horizon demo coming out December 14th + dialogue system, boss battle and more :O

CoTS - Kickstarter update #6 - Dialogue interactions

CoTS - Kickstarter update #6 - Dialogue interactions

News

A quick update showing off the dialogue system and interplay between different characters.

Building a Village, 07/20/2018 – Words Words Words

Building a Village, 07/20/2018 – Words Words Words

News

I’ve got big news to share! The next demo of Village Monsters – code name Summer Sherbet – is coming out on July 30th. And for the first time since...

Building a Village, 07/11/2018 – Invading Privacy

Building a Village, 07/11/2018 – Invading Privacy

News

Hello Villagers! Welcome to another (slightly late) weekly developer diary of Village Monsters! Another productive week is under the belt and we’ve...

Building a Village, 06/22/2018 – New / Improved

Building a Village, 06/22/2018 – New / Improved

News

It’s a partly sunny / partly cloudy day here at Village Monsters HQ, and it’s perfect weather to reflect back on a productive week of work. I’m...

The Backwoods

The Backwoods

Download

The Backwoods is a game in which you play as a seven eyed goat detective looking for your daughter.

The Backwoods

The Backwoods

Game

The Backwoods is a game in which you play as a seven eyed goat detective looking for your daughter.

Building a Village – 06/17/2018 - New Furnishings

Building a Village – 06/17/2018 - New Furnishings

News

The days are getting longer and hotter here at Village Monsters HQ, and that makes it easy to tell I’m a game developer: all I want to do is spend my...

Building a Village – 05/28/2018

Building a Village – 05/28/2018

News

The latest Village Monsters dev log is up! In today's update I discuss walls of text, Zelda-style item usage, and reveal more details about the end of...

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