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Tag "Developer Update"  (0 - 30 of 33)
Starship Simulator - Weekly Dev Update #2

Starship Simulator - Weekly Dev Update #2

News

In this week's video, we take a tour of our new real-world scale solar system planets in a multiplayer session.

Starship Simulator - Weekly Dev Update 1

Starship Simulator - Weekly Dev Update 1

News

We take a look at the updated Bridge functionality working smoothly in multiplayer.

Starship Simulator - Development Video 4

Starship Simulator - Development Video 4

News

In this video, we take a look at the new reactor, engineering systems, alert systems, and NPC's.

Weekly Dev Diary - Issue 15

Weekly Dev Diary - Issue 15

News

We have started the implementation of multiplayer!

Weekly Dev Diary - Issue 14

Weekly Dev Diary - Issue 14

News

Something I've always stated emphatically from day one is that if a feature or system ever causes performance or stability issues, then I will work on...

Weekly Dev Diary - Issue 13

Weekly Dev Diary - Issue 13

News

I began this week by adding some more detail to the fusion reactor...

Weekly Dev Diary - Issue 12

Weekly Dev Diary - Issue 12

News

I finally had the chance to start work on the fusion reactor this week, which is something I really want to get right because it's very much the beating...

Weekly Dev Diary - Issue 11

Weekly Dev Diary - Issue 11

News

I started laying the literal foundations for the fusion reactor, but while I was working on the flooring I noticed the wall panels were outdated and no...

Weekly Dev Diary - Issue 10

Weekly Dev Diary - Issue 10

News

Engineering is the focus of this week's developer update.

Weekly Dev Diary - Issue 09

Weekly Dev Diary - Issue 09

News

This week represents the 6th and largely final week working on the ship's infrastructure!

Weekly Dev Diary - Issue 07

Weekly Dev Diary - Issue 07

News

A quick summary of the electrical systems which have been designed over the past month in Starship Simulator.

I'm on my way

I'm on my way

News

Started the development of the game two weeks ago!

Bound By Blades - Developer Update 7 - The Blacksmith

Bound By Blades - Developer Update 7 - The Blacksmith

News

The Blacksmith update focuses revising the crafting and upgrading menus into a Blacksmith shop, while increasing intuitive designs for players and quality...

Dev Update for July!

Dev Update for July!

News

Quick dev update to explain absence and additions to Abandoned: Millsworth Manor.

Lots of news

Lots of news

News

We have lots of news about the development of Gelly Break

Two weeks after release

Two weeks after release

News

We’ve been hard at work on Spreadstorm since the Early Access release in December. A small intro of some of the things we’ve been working on.

Devblog - Leningrad and Internal Playtesting

Devblog - Leningrad and Internal Playtesting

News

Showing the latest mission to be added to The Red Front - The Siege of Leningrad.

Developer Update 31/5/17

Developer Update 31/5/17

News

Developer Update 31/5/17: Progress report, new factions, estates & more!

Post Kickstarter Update #7 - Early Access Launch & PAX East

Post Kickstarter Update #7 - Early Access Launch & PAX East

News

It took us about a week to recover from PAX East. We'd thought we'd share our Kickstarter update to the lovely IndieDB community as well.

BUCK's Early Access Schedule - Upcoming Content

BUCK's Early Access Schedule - Upcoming Content

News

BUCK's first week on Early Access has passed with flying colors and great reviews! We thought we'd give you a taste of what's in store for BUCK's Early...

Smoothing an Entire World

Smoothing an Entire World

News

In Violent Sol Worlds there is a massive world, everyone knows that. The thing is up until today the world has been without transitions. When you walk...

Violent Sol Worlds Progress Report - 1/21/2017

Violent Sol Worlds Progress Report - 1/21/2017

News

So it is a new year and we have been hard at work adding a lot of new content to Violent Sol Worlds. We've really upped the game of the market. Everything...

BUCK | Crafting and Weapon Modification

BUCK | Crafting and Weapon Modification

News

As BUCK will be launching on Steam's Early Access platform on the 25th of February, we thought we'd share with you the design process behind our two last...

Post Kickstarter Update #5 - BUCK a year in Review

Post Kickstarter Update #5 - BUCK a year in Review

News

It's been a crazy year for us and we'd thought we'll take a look back on how far BUCK has actually come since our Kickstarter Launch on June 23rd.

Designing Buck's Home

Designing Buck's Home

News

A short video tour of Buck's real home location and how it was incorporated into the game.

How long does it take to make a level?

How long does it take to make a level?

News

Thought I'd share my thoughts as a self-taught game, level designer about my experience in creating levels in our game BUCK.

Kickstarter Backer Pet #1

Kickstarter Backer Pet #1

News

Our latest edition to the game. A new Kickstarter backer pet has made it into the game. Say hello to Rex.

Post Kickstarter Update #4 | November 30th | Kickstarter Early Access Build | Backer Pets | Pre-Orde

Post Kickstarter Update #4 | November 30th | Kickstarter Early Access Build | Backer Pets | Pre-Orde

News

Our latest Kickstarter update. This one covers the huge list of changes made to the Kickstarter Early Access build. Nearly all of these changes have been...

Post Kickstarter Update #3 | October 24th |

Post Kickstarter Update #3 | October 24th |

News

Another Recap Update, this one covers our participation in the GameIN convention and the inclusion of backer pets into the game.

Post Kickstarter Update #2 | September 26th | Early Access Build is Now Live!

Post Kickstarter Update #2 | September 26th | Early Access Build is Now Live!

News

Another Recap Update, this update covers the launch of our Kickstarter Early Access build.

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