It’s 2023! So, what have we been working on since our last devlog? New Icons, Character Generator, Map Updates, Equipment Window and more!
It's been ages since I wrote a proper dev update, and as we enter into 2023 I think it's a good time to take stock of the past year and have a look at...
We've been hard at work polishing everything for the demo on Oct 3rd...
I've been working on refining the terrestrial planet shader some more, with an emphasis on generating a series of masks for things like the oceans, clouds...
Continuing with the planets refresh, I've been refining the system that generates Earthlike worlds...
We have recreated our Sol system with the correct colours ( as closely as I can from various data), and with the correct amount of light from our star.
It's been a while but here is where we are with the galaxy system!
I'm happy to say you can now customise quite a few individual things. Here are a few examples...
It feels like you need only blink and a whole week has gone by these days. I've been hard at work cutting out wall panels for the VIP Lounge (which has...
This is our 3rd development update on our Youtube channel. If you would like to see the daily content, please come to our Discord, which is in the comments...
This is our 3rd development update on our Youtube channel. If you would like to see the daily content, please come to our Discord, which is in the comments...
In this week's video, we take a tour of our new real-world scale solar system planets in a multiplayer session.
We take a look at the updated Bridge functionality working smoothly in multiplayer.
In this video, we take a look at the new reactor, engineering systems, alert systems, and NPC's.
Something I've always stated emphatically from day one is that if a feature or system ever causes performance or stability issues, then I will work on...
I began this week by adding some more detail to the fusion reactor...
I finally had the chance to start work on the fusion reactor this week, which is something I really want to get right because it's very much the beating...
I started laying the literal foundations for the fusion reactor, but while I was working on the flooring I noticed the wall panels were outdated and no...
This week represents the 6th and largely final week working on the ship's infrastructure!
A quick summary of the electrical systems which have been designed over the past month in Starship Simulator.
The Blacksmith update focuses revising the crafting and upgrading menus into a Blacksmith shop, while increasing intuitive designs for players and quality...
Quick dev update to explain absence and additions to Abandoned: Millsworth Manor.
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