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Tag "Dev Vlog"
What should we name our first enemy?

What should we name our first enemy?

News

We finally made the first enemies in our game! What should we name them? They deserve better than "little yellow ball things".

Release Date, Closed and Open Betas, Gameplay!

Release Date, Closed and Open Betas, Gameplay!

News

We want to thank everyone for their patience, there’s so much going on behind the scenes. We thought it would be important to get everyone up to speed...

Dev Vlog: Performance and Polish

Dev Vlog: Performance and Polish

Feature

Just posted a new dev vlog, discussing the first look at performance and some polish I've done to things in the world.

Dev Blog: Ghost Fluster

Dev Blog: Ghost Fluster

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WoooOOooooOOOoooo, I now have ghosts flying about!

Dev Blog: Time Gentleman

Dev Blog: Time Gentleman

Feature

I've added a way for you to speed up the day-night-cycle, in game, so you can jump from day to night, or vice versa!

Dev Blog: Standing Stones

Dev Blog: Standing Stones

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Added a lot of structure to East Ley last week, including standing stones you can destroy...

How a marketing illustration is born

How a marketing illustration is born

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I show all the secret moves in this time-lapsed video of the spider illustration for Leif's Adventure.

Dev Vlog: Level Sequencer

Dev Vlog: Level Sequencer

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Break down of a level transition effect I've made with the UE4 Level Sequencer.

Jump Around!

Jump Around!

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My skeleton is now moving around and avoiding player attacks. Been a fun and productive week.

Maenhîr Dev Blog: Two birds with one blog...

Maenhîr Dev Blog: Two birds with one blog...

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Exploring EQS in my UtilityAI, making Chickens flap, and Rooks soar...

Dev Vlog 021: Volumetric Fog

Dev Vlog 021: Volumetric Fog

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The latest Vlog discusses how I added volumetric fog, and blended between lighting and fog setups in the different maps.

December Dev-Vlog - Coop Monster-Hunt!

December Dev-Vlog - Coop Monster-Hunt!

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The December dev-vlog update is here: We have a very special episode of OneManOnMars Dev-Vlog today! Melina, my wife is joining me on a monster hunt!

Reconstructing a level

Reconstructing a level

Feature

It is time for a new Dev-Vlog. Today, I talk about how I rework the hub level of Leif's Adventure and go through the process of sketching, creating, and...

Dev Vlog 020: Utility AI System

Dev Vlog 020: Utility AI System

Feature

This month's dev vlog is about the utility AI system I've been working on for the last couple of weeks.

Maenhîr Dev Blog: Roland

Maenhîr Dev Blog: Roland

Feature

More tests and experiments this week, but I think my Utility AI System is good to go!

Dev Vlog 019: Timelines

Dev Vlog 019: Timelines

Feature

I've posted a new Dev Vlog, which covers my new best friend: Timelines.

Hiven Dev Vlog #1

Hiven Dev Vlog #1

News

Our first dev vlog is up, and there's a big amount of information about our game, Hiven. Take a look of the core gameplay, assets so far and what's being...

Leif's Adventure @ the Tokyo Game Show

Leif's Adventure @ the Tokyo Game Show

News

Back from TGS I sum up the experience of being at the biggest Asian games fair.

Ectolibrium Dev-Vlog 8

Ectolibrium Dev-Vlog 8

News

This week I go over my process for recording placeholder VO for Ectolibrium, using Audacity.

Second entry to the bringing enemies to life series

Second entry to the bringing enemies to life series

News

I have a brand new episode of my dev vlog for you to watch. Today, I talk about the animation process for an enemy, but this applies to almost all characters...

Flashing Lights - Dev Vlog #1 - New Assets

Flashing Lights - Dev Vlog #1 - New Assets

News

Listen to Flashing Lights' first developer diary video for an update on development.

The Unique Update #10

The Unique Update #10

News

The Unique Adventure's Weekly Update! New Room / New Choice / New Video.

The Unique Update #1

The Unique Update #1

News

The Unique Adventure's Weekly Update! New assets / New video / New game!

Bad News

Bad News

News

Some team drama has been going down resulting into some bad stuff to happen. Let me begin with this. We had gathered up some people to help out and a...

Update#4

Update#4

News

So I have created 2 levels so far and am planning on making a third one here shortly. But what I have been trying to do is to look for new scripting functions...

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