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Tag "Darkplaces"
Zircon Engine Initial Alpha Release 21 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 21 (Wndows binary, Linux wil compile)

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Added a simplified effects level "Vanilla" that more feels more standard Quake (no decals, no gloss). This setting takes advantage of DarkPlaces lighting/flashes...

Zircon Engine Initial Alpha Release 20 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 20 (Wndows binary, Linux wil compile)

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The automatic 2D sizing settings now take effect during the loading screen segment. In DarkPlaces, loading plague draw can occur without any of the normal...

Zircon Engine Initial Alpha Release 19 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 19 (Wndows binary, Linux wil compile)

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The following commands now close the console if it is open: load <game>, restart, changelevel, connect, reconnect, kill ("map" already done several versions...

Zircon Engine Initial Alpha Release 18 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 18 (Wndows binary, Linux wil compile)

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End of map single player intermission scoreboard always does "Quake normal" scoreboard instead of hiding the total secrets/monsters if there are none...

Zircon Engine Initial Alpha Release 17 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 17 (Wndows binary, Linux wil compile)

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"Quakespasm" wrong map path protection for .lit, .ent and .rtlights files ... files in folders deeper in the game search path are ignored for a map (so...

Zircon Engine Initial Alpha Release 16 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 16 (Wndows binary, Linux wil compile)

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The maps menu now shows only maps from the current gamedir. Autocomplete uses all maps. god, notarget, fly, noclip can now support explicitly setting...

Zircon Engine Initial Alpha Release 15 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 15 (Wndows binary, Linux wil compile)

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AD Sepulcher loads for Arcane Dimensions. 32-bit TGA files are considered to always have an alpha channel, DarkPlaces often would be the sole Quake engine...

Zircon Engine Initial Alpha Release 14 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 14 (Wndows binary, Linux wil compile)

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Crash that used to occur sometimes with ALT-TAB or minimized window is fully resolved. A windows message was not being handled, the engine was not aware...

Zircon Engine Initial Alpha Release 13 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 13 (Wndows binary, Linux wil compile)

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ODE enabled, r_viewmodel_ring_alpha 0.4 support, improved r_minlight, simplified server browser server list, maps list now checks for info_player_start/info_player_deathmatch...

Zircon Engine Initial Alpha Release 12 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 12 (Wndows binary, Linux wil compile)

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Fence texture .mdl model support, support for precaching .lmp files in QuakeC -- both relate to Arcane Dimensions. r_minlight 0.5 (default) -- a minimum...

Zircon Engine Initial Alpha Release 11 (With Linux)

Zircon Engine Initial Alpha Release 11 (With Linux)

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Linux SDL binary now included plus source compiles on Linux ("make sdl-release"). Command completion now considers semi-colons in the console typing line...

Zircon Engine Initial Alpha Release 10

Zircon Engine Initial Alpha Release 10

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Full mouse driven menu, select/cut/copy/paste/undo in the console, tool_inspector 1 and 33 other enhancements (see readme).

Zircon Engine Gains 36 enhancements

Zircon Engine Gains 36 enhancements

News

The open source Zircon engine ("DarkPlaces Mark V Project") gains 36 new enhancements/refinements. A mouse-driven menu, selection/cut/copy/paste/undo/redo...

Zircon Engine Origins

Zircon Engine Origins

Tutorial

Illustrations of Quake 1 BSP vs. Quake 3 BSP and allusions to the origin of this project.

Alternative engine-only compiling on linux mint 19

Alternative engine-only compiling on linux mint 19

Tutorial

How to compile the engine-only, with proper support, using the included scripts.

Berserker Quest VI - PVPMODE

Berserker Quest VI - PVPMODE

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You can now damage other players when playing co-op! This adds another dynamic to co-op battles and also allows players to pit themselves against one...

Berserker Quest VI - HARDMODE

Berserker Quest VI - HARDMODE

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HARDMODE gives all enemies DOUBLE health and DOUBLE damage, making an already challenging RPG game even more difficult. Recommended for those looking...

The Mansion-182

The Mansion-182

Game

You have to survive on this haunted mansion and kill all the ghosts that want to take your soul, in the best arcade retro way.

A Dark Place (Source Code + Extras)

A Dark Place (Source Code + Extras)

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Here is the Source Code + Extras from the first public beta of A Dark Place. All the reviews and opinions are welcome because if the game had some good...

A Dark Place... Update #3

A Dark Place... Update #3

News

Update Log #3 With some great news and advances about the development of the game. New mechanics,new systems,new shaders,game expo show and much more!

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