In the original demo, the beach was not an accesible area, however, for this one, i've decided to open up a little bit more.
In the original demo, the beach was not an accesible area, however, for this one, i've decided to open up a little bit more.
It's been a year since the first iteration of finest fable. I wanted to show you the works in progress through these past 5 or 6 months of work. I've...
My first game took one year to finish! Now I tried to squeeze that 1 year of gamedev into just 2 minutes!
Enjoy these comparison screenshots of the same areas in Kshatriya Prologue and NEOTOKYO° Kshatriya.
Guard Duty: A Development Retrospective - Dev Diary #5 - A look back at the best working practices and process when designing a graphic adventure game.
Guard Duty: A Development Retrospective - Dev Diary #2 - With a new milestone reached we be you an update on our development progress and some insight...
Guard Duty: A Development Retrospective - Dev Diary #1 - A look back at Guard Duty's development and how the game has evolved since 2003.
Alive. Engine considerations. Pro and contra. Future. RTS RPG co-op Hybrid consequences. 0 B.C.E.
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