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Tag "collision detection"
Jetboard Joust DevLog #111 – Using 'Selective Raycasting' For More Realistic Explosions

Jetboard Joust DevLog #111 – Using 'Selective Raycasting' For More Realistic Explosions

Tutorial

One of the things I’ve been doing recently is improving the algorithm I use to calculate explosive damage in Jetboard Joust. I’ve mentioned this in...

Separating Axis Theorem Physics Part 1 -  The Beginning

Separating Axis Theorem Physics Part 1 - The Beginning

Tutorial

Let me start by saying this, in my trials of coding physics for Violent Sol Worlds I have had troubles finding a great example of how to pull off even...

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