Campaign mode finished, land mode in the works and lots of other stuff.
Vactrains, smaller residential, commercial and industrial zones as well as atmoport redesign.
New smaller zones, additional props and ongoing train implementation.
Universities, Theatres and the complete set of production facilities.
Water production, processed food and large(r) scale performance testing.
Road system overhaul, connectivity system and high tech industry.
Expanded options, bond and trade system fully implemented and refactoring and optimization.
Dreamhack and post dreamhack fixes and additions, future plans and the leadup to beta.
Traffic system implemented, graphics optimizations and player hints.
New Commercial Buildings, switching around building classes and traffic system woes.
Expanding resources, introducing high skilled labour and some general bling.
Another entry in the dev diary for the game Atmocity. This week mostly on visual improvements, but also some optimization work I've been doing.
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