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Tag "city builders"
Version EA 0.12a live

Version EA 0.12a live

News

New small scale RCI variations, more control tweaks and optimizations.

Progress update 43 - Atmocity

Progress update 43 - Atmocity

News

Early Access on tuesday (!), first retro mode and minor fixes.

Progress update 42 - Atmocity

Progress update 42 - Atmocity

News

Campaign mode finished, land mode in the works and lots of other stuff.

Progress update 40 - Atmocity

Progress update 40 - Atmocity

News

The campaign mode, new message system and the remaining work.

Progress update 38 - Atmocity

Progress update 38 - Atmocity

News

Vactrains, smaller residential, commercial and industrial zones as well as atmoport redesign.

Progress update 37 - Atmocity

Progress update 37 - Atmocity

News

New smaller zones, additional props and ongoing train implementation.

Progress update 33 - Atmocity

Progress update 33 - Atmocity

News

Policy updates, optimizations, localisations and new builds!

Progress update 32 - Atmocity

Progress update 32 - Atmocity

News

More vactrains, localisation and quality of life improvements.

Progress update 28 - Atmocity

Progress update 28 - Atmocity

News

Universities, Theatres and the complete set of production facilities.

Progress update 26 - Atmocity

Progress update 26 - Atmocity

News

New build up, cisterns and nuclear waste storage, and policy.

Progress update 25 - Atmocity

Progress update 25 - Atmocity

News

Trash, city stats, cars and plan for upcoming week.

Progress update 24 - Atmocity

Progress update 24 - Atmocity

News

Water production, processed food and large(r) scale performance testing.

Progress update 23 - Atmocity

Progress update 23 - Atmocity

News

Smaller roadtiles, funding options and budget panel.

Progress update 22 - Atmocity

Progress update 22 - Atmocity

News

Road system overhaul, connectivity system and high tech industry.

Progress update 20 - Atmocity

Progress update 20 - Atmocity

News

Commercial buildings, connectivity and budget data.

Progress update 19 - Atmocity

Progress update 19 - Atmocity

News

Bug fixes, upper class residences and localization.

Progress update 18 - Atmocity

Progress update 18 - Atmocity

News

Crime, correction centers, goods calculations and lots of fixes.

Progress update 17 - Atmocity

Progress update 17 - Atmocity

News

Early tests, bug fixes, tweaks and messages from conglomerates!

Progress update 16 - Atmocity

Progress update 16 - Atmocity

News

Expanded options, bond and trade system fully implemented and refactoring and optimization.

Progress update 14 - Atmocity

Progress update 14 - Atmocity

News

Optimizations, new skybox and a lot of systems work.

Progress update 13 - Atmocity

Progress update 13 - Atmocity

News

Dreamhack and post dreamhack fixes and additions, future plans and the leadup to beta.

Progress update 12 - Atmocity

Progress update 12 - Atmocity

News

Traffic system implemented, graphics optimizations and player hints.

Progress update 11 - Atmocity

Progress update 11 - Atmocity

News

Easier road and block placement, decorations and improved roads.

Progress update 10 - Atmocity

Progress update 10 - Atmocity

News

More on cars, taxes, changes to UI and upcoming showcase.

Progress update 9 - Atmocity

Progress update 9 - Atmocity

News

New Commercial Buildings, switching around building classes and traffic system woes.

Progress update 6 - Atmocity

Progress update 6 - Atmocity

News

Expanding resources, introducing high skilled labour and some general bling.

Progress update 4 - Atmocity

Progress update 4 - Atmocity

News

Another entry in the dev diary for the game Atmocity. This week mostly on visual improvements, but also some optimization work I've been doing.

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