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Tag "character design"  (0 - 30 of 108)
Release Letsplay Special with Splattercatgaming

Release Letsplay Special with Splattercatgaming

News

Release - #Letsplay Special with Splattercatgaming.

Vagrus - The Riven Realms is OUT NOW!

Vagrus - The Riven Realms is OUT NOW!

News

The game has been released! What's truly important in this whole journey is that it would not have been possible without the continued, constructive...

 Lost Dawn – Heroes part I

Lost Dawn – Heroes part I

News

In the game of Lost Dawn, the player will get to know the heroes of Midtera, the ones that have the duty to free the world from the Darkness.

Blog#11 Player Movement

Blog#11 Player Movement

News

Two weeks without any updates, I’m back and this week I decided to show you the process of the player movement.

Devlog #54 | Combat Targeting Update

Devlog #54 | Combat Targeting Update

News

This week, we return with new Companion Combat targeting options that suit different play-styles. The changes include a number of options from the main...

Devlog #54 | Recent improvements

Devlog #54 | Recent improvements

News

A longer post about the recent improvements and latest additions to the game.

#Letsplay Wednesday! by Reformist TM

#Letsplay Wednesday! by Reformist TM

News

Today's Let's Play is with Reformist TM! #letsplaywednesday

Devlog #52-#53 | Dissonance Mode and Companion Combat Design Changes

Devlog #52-#53 | Dissonance Mode and Companion Combat Design Changes

News

A post about the latest developements of the game.

Dev-Log #02: Designing the Orb Warriors

Dev-Log #02: Designing the Orb Warriors

Feature

Take a look at the thought process and iterative workflow that went into creating our cast of main characters, the Orb Warriors, from concept to finished...

Devlog #49 | Mercenary Task Design Part II And Devlog #50 | The Fate of the Foe Post Crew Combat

Devlog #49 | Mercenary Task Design Part II And Devlog #50 | The Fate of the Foe Post Crew Combat

News

We finish our Mercenary Task Design post with its Part II and then talk about what happens at the end of a crew combat.

Blog#2 First Concepts Revealed

Blog#2 First Concepts Revealed

News

Get a look into the first concepts developed for Dystopia, since environment, character and weapons.

Blog#1 Behind the Scenes of the Pitch Phase

Blog#1 Behind the Scenes of the Pitch Phase

News

Get to know a bit about my current project with some sneak peeks on my pitch development phase!

Devlog #48 | The Smolderbone Region

Devlog #48 | The Smolderbone Region

News

One of the latest content updates (Patch 0.5.30 Codename: Brimstone and Bones) brought with it a spacious region to explore, the most prominent part of...

A New Build is OUT - Patch 0.6.00 - Codename: Conquest and Dissonance

A New Build is OUT - Patch 0.6.00 - Codename: Conquest and Dissonance

News

It's been a long time coming but finally Mercenary Tasks are live in the latest build and another big change that comes with this build is Dissonance...

A New Demo Build is OUT - Patch 0.5.31. - Codename: Second Chances

A New Demo Build is OUT - Patch 0.5.31. - Codename: Second Chances

News

As you could tell from the list of changes, we have been busy improving the main game. We added several new regions, expanding it to about 70-100 hours...

Project Update - Devlog #46 | QoL Improvements and Vagrus in the Finals!

Project Update - Devlog #46 | QoL Improvements and Vagrus in the Finals!

News

A devlog post about the state of Vagrus - The Riven Realms and Digital Dragons Indie Celebration.

Devlog #8 - The current version of the build

Devlog #8 - The current version of the build

News

The final delivery is done and this is the result. A lot of things have been improved and the game looks more consistent.

Devlog #45 | Event UI Revamp

Devlog #45 | Event UI Revamp

News

The long awaited rework of the in-game Events' UI is finally here! It brings a number of visual, gameplay, and quality improvements.

Devlog #44 | Beast Types and Trade Offers

Devlog #44 | Beast Types and Trade Offers

News

This time, we come to you with a double feature of sorts, combining two topics into a single devlog post: changing the types of the beasts of burden of...

Devlog #43 | Project Update - Equipment Design Changes

Devlog #43 | Project Update - Equipment Design Changes

News

A devlog post about the state of Vagrus - The Riven Realms

Devlog #7 - Dialogue System is now IN!

Devlog #7 - Dialogue System is now IN!

News

The dialogue system is now implemented and it is now possible to assemble the crowns as well as use them to destroy obstacles

Devlog #42 | Faction Rewards

Devlog #42 | Faction Rewards

News

A devlog post about the state of Vagrus - The Riven Realms.

A New Build is OUT - Patch 0.5.30. - Codename: Brimstone and Bones

A New Build is OUT - Patch 0.5.30. - Codename: Brimstone and Bones

News

This patch brings new features and a lot of changes to existing mechanics.

Patch 0.5.29 - Codename: Perky

Patch 0.5.29 - Codename: Perky

News

This next patch is a bit lean on content but that is because we are gearing up to the next one that has a huge new region with tons of adventures awaiting...

Devlog #6 - The Crown System

Devlog #6 - The Crown System

News

How does Rusalka obtain her powers? In this DevLog I'll be taking about the Crown System and how it works.

Devlog #5 - Kelp. Kelp everywhere

Devlog #5 - Kelp. Kelp everywhere

News

In this DevLog I'm going to show you the process I went through in search for the best solution to handling kelp in Rusalka.

Devlog #41 | Hirelings

Devlog #41 | Hirelings

News

Hirelings are a new kind of ally we have recently added to the game. They are in effect companions but can only be hired for a limited time - and for...

What’s the matter Mary Jane - designing a character

What’s the matter Mary Jane - designing a character

News

Ideas about designing a character and story. How I have designed a character based on Alanis Morissette song Mary Jane

A New Build is OUT - Patch 0.5.25. - Codename: Beasty

A New Build is OUT - Patch 0.5.25. - Codename: Beasty

News

This patch brings new features and a lot of changes to existing mechanics

Devlog #39 | Dynamic Pricing - coming soon

Devlog #39 | Dynamic Pricing - coming soon

News

A devlog post about the state of Vagrus - The Riven Realms.

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