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Tag "Character Action Game"  (0 - 30 of 45)
BattleJuice Alchemist — Roadmap for April '24

BattleJuice Alchemist — Roadmap for April '24

News

Get ready to speculate, because here comes our April 2024 roadmap, packed with mysterious teasers and some less mysterious updates!

BattleJuice Alchemist Hotfix 0.28802

BattleJuice Alchemist Hotfix 0.28802

News

We're thrilled to roll out our first hotfix (0.28802), for BattleJuice Alchemist Early Access! This update focuses on addressing some bugs and implementing...

BattleJuice Alchemist Early Access Launch

BattleJuice Alchemist Early Access Launch

News

BattleJuice Alchemist has just launched into Early Access on Steam and the Epic Games Store!

DevLog: Our Demo & Steam Next Fest Wrap-up

DevLog: Our Demo & Steam Next Fest Wrap-up

News

Discussing our demo (which you can still play!) and looking back on Steam Next Fest.

DevLog: Our Secret Visual Improvement

DevLog: Our Secret Visual Improvement

News

How we improved textures to make characters more vivid.

Happy Holidays!

Happy Holidays!

News

Happy Holidays and Exciting Updates from Alchemical Works

DevLog: Unlocking Character Variety

DevLog: Unlocking Character Variety

News

Discussing the Magic of Animation Retargeting in BattleJuice Alchemist.

DevLog: Climbing Peaks and Diving Deep

DevLog: Climbing Peaks and Diving Deep

News

Exploring Vertical Diversity in Our Game World. We're taking a look at high mountains and deep lakes and the stuff between.

DevLog: So beautiful... what's the catch?

DevLog: So beautiful... what's the catch?

News

In our latest devlog, I unveil the secrets behind some of our visual effects, crucial for our hyper-stylized look. Join us on this mystical journey as...

DevLog: New Dev Stream

DevLog: New Dev Stream

News

Watch me play and ramble about new areas, mechanics and more!

DevLog: Gamescom Retrospective

DevLog: Gamescom Retrospective

News

Our Journey at Gamescom 2023 showing BattleJuice Alchemist.

DevLog: Building Vertically

DevLog: Building Vertically

News

Having vertically diverse landscapes or multi-storey buildings in top-down RPGs is not as trivial as you might think

DevLog: Rendering Cutscenes

DevLog: Rendering Cutscenes

News

Big overhaul and building a foundation for our cinematics in Unreal Engine.

DevLog: Making New Creatures

DevLog: Making New Creatures

News

Our creative process making an enemy while growing into a team.

DevLog: We won the award for Best Visual Art at DevGamm!

DevLog: We won the award for Best Visual Art at DevGamm!

News

Let me take you on a trip (that I actually didn't take myself) to Vilnius, Lithuania

DevLog: Playing with Power!

DevLog: Playing with Power!

News

Let's take a look at our power system in BattleJuice Alchemist.

DevLog: Translating an RPG is hard

DevLog: Translating an RPG is hard

News

The challenges of preparing BattleJuice Alchemist to be released in multiple languages.

DevLog: Getting the Band Together

DevLog: Getting the Band Together

News

We found a publisher and secured additional funding from multiple sources, so we can continue development without starving.

DevLog: Debuffs & Decoys

DevLog: Debuffs & Decoys

News

Let's have a look at how enemies' debuffs tie in with our new combat tower.

DevLog: Shields & Breaking Them

DevLog: Shields & Breaking Them

News

We added a shield ability to our enemies, let me explain a bit how it works and connects to other game mechanics.

The Big Base Building Update: Patch Notes 0.23803

The Big Base Building Update: Patch Notes 0.23803

News

It has been a while since I updated the playtest version here on Steam, now the big base building patch is here!

DevLog: Day-Night Cycle and UI Animations

DevLog: Day-Night Cycle and UI Animations

News

The day-night cycle has been mainly cosmetic so far. Now its time to shine has come and it is introduced with a bang (of UI animations).

DevLog: Pop-Up Book Cinematics

DevLog: Pop-Up Book Cinematics

News

Let me tell you a bit about the cinematics for BattleJuice Alchemist, the process of making them.

DevLog: Alchemical Autocannons

DevLog: Alchemical Autocannons

News

Explaining the functionality of our base building system with regards to power and new elements

DevLog: Base Building Is Evolving

DevLog: Base Building Is Evolving

News

I'm adding more advanced building options, watch me build the first real tower!

DevLog: Don't Break that Window!

DevLog: Don't Break that Window!

News

In this devlog I tell you a story of stupid mistakes I made to hopefully entertain you and talk about some fun principles and theories.

DevLog: Navigating Complex Structures

DevLog: Navigating Complex Structures

News

Taking a closer look on how base building requires re-thinking some systems such as multistory buildings and even controlling your character.

DevLog: Basic Tower Building

DevLog: Basic Tower Building

News

The basic setup for our tower crafting system is in place. It needs a lot more work, but I have some early visual impressions for you.

DevLog: Basic Tower Building

DevLog: Basic Tower Building

News

The basic setup for our tower crafting system is in place. It needs a lot more work, but I have some early visual impressions for you.

DevLog: Fighting Injustice for Our Players!

DevLog: Fighting Injustice for Our Players!

News

"Wait, that's no fair!" - Let's talk about randomness, fairness and decision-making.

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