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DevBlog 2 - Ray Casting Through a Spatial Hash Grid

DevBlog 2 - Ray Casting Through a Spatial Hash Grid

News

The custom collision system (SAT) uses spatial hashing to only do collision tests for objects nearby. This creates a problem for lasers that travel through...

BallYstiX - reveal trailer and new features!

BallYstiX - reveal trailer and new features!

News

Hello everyone, wa have completed also the step 3 of the road map, with all the campaigns defined and the working campaign manager.

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