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Tag "bugfix release"  (0 - 30 of 68)
Version 5.50.2 released

Version 5.50.2 released

News

Due to minimum word count requirements on moddb, several releases have not been posted. This brings you up-to-date.

Version 5.45.2 released

Version 5.45.2 released

News

Correcting issues with the base game implementing of Tech cards

Version 5.39.7 released

Version 5.39.7 released

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Resolve issues with tech unlocks, allies, and minions

Version 5.39.5 released

Version 5.39.5 released

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Fixes to both card tooltips and chance of being dealt

Version 5.39.1

Version 5.39.1

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Bugfixes to both the Penchant AI and Cluster faction AI

Version 5.39.3 released

Version 5.39.3 released

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Fixes to Queller along with removal of units from the player

Version 5.18.1 released

Version 5.18.1 released

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Fixes to compatibility, Angel upgrade, and map generation.

Version 5.14.3 released

Version 5.14.3 released

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More fixes for the Rapid Deployment Commander loadout

Version 5.14.1 released

Version 5.14.1 released

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Fixes to the Rapid Deployment Commander's builds for both sea and orbital

Version 5.10.2 released

Version 5.10.2 released

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Updating the mod for tech card bugfixes in the latest PA release

Version 5.5.1 released

Version 5.5.1 released

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Fixing tooltip and card issues and improving boss personalities

Version 5.2.5 released

Version 5.2.5 released

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Lots of bugfixes for the various loadouts and upgrades

Version 4.22.1 released

Version 4.22.1 released

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Making the Galata upgrade actually hurt the things it's supposed to hurt

Version 4.17.1 released

Version 4.17.1 released

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Minor corrections to the tooltips and personalities

Version 4.13.2 released

Version 4.13.2 released

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Fixing conflicts between certain loadouts and upgrade cards

Version 4.12.1 released

Version 4.12.1 released

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A number of upgrade tech cards weren't being dealt, so this got fixed

Version 5.6.1 released

Version 5.6.1 released

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Resolving some issues that could arise in Uber's early game

Version 4.9.2 released

Version 4.9.2 released

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Fixing a bug with Cluster Sub Commanders and futureproofing the mod

Version 4.9.1 released

Version 4.9.1 released

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Fixing an issue with Cluster workers not building anything. Also includes v4.9.0 because Mod DB minimum character limit.

Version 4.6.1 released

Version 4.6.1 released

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Fixes for fixes and new base game issues found. Tooltips now resize to manage long unit lists.

Version 1.13.2 released

Version 1.13.2 released

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Translation updates along with formatting changes to match the base game

Version 4.67.1 released

Version 4.67.1 released

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Walking back a few changes to improve play or better align with humans

Version 1.13.1 released

Version 1.13.1 released

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A fix for issues with the Infiltrator and Bowhead units

Version 2.1.1 released

Version 2.1.1 released

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Cleaning up and code and improving spawn randomisation

Version 1.10.2 released

Version 1.10.2 released

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Fixing a number of UI colour and positional issues

Release version 2.0.2

Release version 2.0.2

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Avoid having a minion using the same commander as its boss

Version 1.9.6 released

Version 1.9.6 released

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Some further adjustments to the AI's play to make it stronger

Version 1.9.5 released

Version 1.9.5 released

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A big focus on correcting a number of issues that exist with the AI

Release version 2.0.1

Release version 2.0.1

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Fixing an issue from the base game and tidying up Easier Start

Version 0.15.2 released

Version 0.15.2 released

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Nothing exciting here, just updates to account for the changes to base game balance

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