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How to create a skill animation? + A little surprise at the end!

How to create a skill animation? + A little surprise at the end!

News

How to create a skill animation? Today, we delve into the art creation process of The Last Spell! And there's a little surprise at the end!

Skills

Skills

News

Skills are tied to the weapons in The Last Spell. How do they work? Find out in this new blogpost!

Our intentions

Our intentions

News

Hi! I am Simon and I’ve been working on Time Rift for five years now. Today I want to share with you the very beginning of the production and what we...

Heroes Stats

Heroes Stats

News

Find out more about the stats in The Last Spell and how they work during combat!

World Building

World Building

News

Find out more about the world building of The Last Spell!

What have we been up to?

What have we been up to?

News

Today, we discuss how The Last Spell came to exist, even before the release of Dead in Vinland!

Non-linear quests

Non-linear quests

News

In Dead In Vinland, you'll have many quests to fulfill in order to move forward in your survival. Today, we talk about the nonlinear quest system!

Demoversion is out, improved and free for everyone

Demoversion is out, improved and free for everyone

News

After weeks of preparing, tuning and polishing I was finally satisfied enough (also thanks to my wife - upfive!) with the demo version and decided to...

New version is out, bringing some serious polishing!

New version is out, bringing some serious polishing!

News

Polish is absolutely neccessary part of development cycle. And I love it. There is just something soothing about smoothening the corners of your game...

Turning our 8-bit game into 3D stonepunk!

Turning our 8-bit game into 3D stonepunk!

Feature

Our artist Tom Rutjens talks about the development and evolution of the Antegods art style : going from an 8-bit pixel art style to a 3D style dubbed...

Antegods Code Update #21: Growing Procedural Plants

Antegods Code Update #21: Growing Procedural Plants

Feature

With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to...

Antegods Code Update #20: The ever changing battlefields

Antegods Code Update #20: The ever changing battlefields

Feature

We’re 3 weeks into our crowdfunding campaign over on Fig! That means everyone is really busy but are still committed to keeping you up to date on our...

Antegods Design Update #19: Reshaping the Titan

Antegods Design Update #19: Reshaping the Titan

Feature

As we continue working hard to make our Stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...

Antegods Design Update #18: Special Powers or Animal Instincts?

Antegods Design Update #18: Special Powers or Animal Instincts?

Feature

With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to...

Taking the Airbus to GDC

Taking the Airbus to GDC

Feature

As we continue working hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...

Antegods Art Update #17: Procedural Plants

Antegods Art Update #17: Procedural Plants

News

As we work hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular blog posts...

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