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Tag "athmospheric"
Play Louzan's Demo

Play Louzan's Demo

News

That's right, chaps! Louzan's Demo is out, and it's totally free!!

Louzan Devlog #15 - Collectables: Chapter 1

Louzan Devlog #15 - Collectables: Chapter 1

News

Yes, the title is not wrong, we added more collectables to the game, this time in chapter 1!

Louzan Devlog #14 - Little Details

Louzan Devlog #14 - Little Details

News

Time moves on, details are added, and Louzan looks better by the day!

Louzan Devlog #13 - Photography Subjects

Louzan Devlog #13 - Photography Subjects

News

Like to take pictures? Like spoilers? This is the place for you! This week we're talking about pictures that the player has to take in chapter 1 of Louzan...

Devlog #10 - Environment and Props

Devlog #10 - Environment and Props

News

The progress of the environment with textures and props.

Louzan Devlog #12 - Testing Audio

Louzan Devlog #12 - Testing Audio

News

This week the team cleaned the dust from their headphones and added sound to Louzan!

Louzan Devlog #11 – Collectables

Louzan Devlog #11 – Collectables

News

Hope you have your magnifying glass with you, we're going prop hunting today!

Devlog #9 - Modeling Process

Devlog #9 - Modeling Process

News

The modeling process of our houses and landscapes.

Louzan Devlog #10 – Inventory System

Louzan Devlog #10 – Inventory System

News

Hope you have big pockets, 'cause we're talking about collecting stuff this week!

Devlog #8 - User Interface Ideas

Devlog #8 - User Interface Ideas

News

The ideas that the team had for the User Interface.

Louzan Devlog #09 – Logo

Louzan Devlog #09 – Logo

News

The show is on the way, and also are the studies for the game logo!

Devlog #7 - Logo

Devlog #7 - Logo

News

We brought you the logo for Nocturnus and our concepts for it.

Louzan Devlog #08 – Menus

Louzan Devlog #08 – Menus

News

Gather around my friends! It’s time to talk about Louzan Menus!

Devlog #6 - Implementation of the Mechanics

Devlog #6 - Implementation of the Mechanics

News

Check the implemented mechanics on the engine, along with the feedback.

Louzan Devlog #07 – Hugo’s Character Design

Louzan Devlog #07 – Hugo’s Character Design

News

Come with us and take a look at the concepts created for little Hugo!

Louzan Devlog #06 – General Concept Art

Louzan Devlog #06 – General Concept Art

News

It's time to look at some general Concept Art for Louzan!

Devlog #5 - Arm's Concept Art

Devlog #5 - Arm's Concept Art

News

Check our ideas for the visual art of the arms of our character.

Louzan Devlog #05 – Narrative: Part 2

Louzan Devlog #05 – Narrative: Part 2

News

Now let’s go through an in-depth explanation of Louzan’s Second Chapter narrative!

Devlog #4 - Mockup

Devlog #4 - Mockup

News

This post will show you our mockup process step by step.

Louzan Devlog #05 – Narrative: Part 1

Louzan Devlog #05 – Narrative: Part 1

News

Let’s go through an in-depth explanation of Louzan’s First Chapter narrative!

Devlog #3 - Main Mechanics

Devlog #3 - Main Mechanics

News

In this post we reveal and explain some of the main mechanics for our First-Person Parkour game.

Louzan Devlog #04 – Narrative Sneak Peek

Louzan Devlog #04 – Narrative Sneak Peek

News

Let’s go through a sneak peek of Louzan’s narrative!

Devlog #2 - Moodboards

Devlog #2 - Moodboards

News

These moodboards have some inspirations and references to make Nocturnus.

Louzan Devlog #03 - Bullshots

Louzan Devlog #03 - Bullshots

News

This week we’ll let our minds travel into a world of imagination, seeing how Louzan is going to look when finished!

Nocturnus

Nocturnus

Game

Parkour around the village and get the objectives.

Louzan Devlog #02 - Moodboards

Louzan Devlog #02 - Moodboards

News

Let us present to you some moodboards for Louzan, a game about a father and son emotional bond.

Lousã: My Father once told me

Lousã: My Father once told me

Game

Live the emotional adventures of a father and son in the Lousã forests, Portugal.

November 10 - When you are the only human in relationship.

November 10 - When you are the only human in relationship.

News

Can you imagine a child of Sudoku and Minesweeper, raised by Tarantino? That's our game. "Sorry, James" is a text-based puzzle game, driven by non-linear...

Sorry, James

Sorry, James

Game

You are James Garner, a security engineer at Mantis Corp., a leading tech company in weaponry field. You got a usual task to decrypt company files. Unusual...

All in the Family

All in the Family

Game

All in the Family is a narrative exploration game, where you visit your childhood home and discover the truth behind the events that tore your family...

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